Exemple #1
0
        //----------------------------------------------------------------------------
        private Copy CreateCopy(eSceneType Type, StageLayer layer)
        {
            Copy copy = null;

            switch (Type)
            {
            case eSceneType.CITY_SCENE:
                break;

            case eSceneType.BATTLE_SCENE:
                break;

            case eSceneType.CREATEROLE_SCENE:
                break;

            case eSceneType.NEWBIE_SCENE_OLD:
                break;

            case eSceneType.PVR_SCENE:
                break;

            case eSceneType.PVP_SCENE:
                break;

            case eSceneType.LOBBY_SCENE:
                copy = new LobbyStage(layer);
                break;

            case eSceneType.ACTIVE_SCENE:
                break;

            case eSceneType.Elimit_SCENE:
                break;

            case eSceneType.NEWBIE_SCENE:
                break;

            case eSceneType.QUICKRUNGAME_SCENE:
                break;

            case eSceneType.COMMON_SCENE:
                break;

            case eSceneType.OFFLINEPK_SCENE:
                break;

            case eSceneType.KOF_SCENE:
                break;

            case eSceneType.PROMOTION_SCENE:
                break;

            case eSceneType.PRELIM_SCENE:
                break;

            case eSceneType.MOBA:
                break;

            case eSceneType.TSPORTS:
                break;

            case eSceneType.VIDEO_SCENE:
                break;

            case eSceneType.UNKNOWN_REGION:
                break;

            default:
                break;
            }
            return(copy);
        }
Exemple #2
0
 //----------------------------------------------------------------------------
 public void SetCopy(Copy copy)
 {
     m_curCopy = copy;
     m_listStageRes.Clear();
     m_bInit = false;
 }
Exemple #3
0
        //----------------------------------------------------------------------------
        public static Scene CreateScene(eSceneType Type, Copy copy)
        {
            Scene scene = null;

            switch (Type)
            {
            case eSceneType.CITY_SCENE:
                break;

            case eSceneType.BATTLE_SCENE:
                break;

            case eSceneType.CREATEROLE_SCENE:
                break;

            case eSceneType.NEWBIE_SCENE_OLD:
                break;

            case eSceneType.PVR_SCENE:
                break;

            case eSceneType.PVP_SCENE:
                break;

            case eSceneType.LOBBY_SCENE:
                scene = new LobbyScene(copy);
                break;

            case eSceneType.ACTIVE_SCENE:
                break;

            case eSceneType.Elimit_SCENE:
                break;

            case eSceneType.NEWBIE_SCENE:
                break;

            case eSceneType.QUICKRUNGAME_SCENE:
                break;

            case eSceneType.COMMON_SCENE:
                break;

            case eSceneType.OFFLINEPK_SCENE:
                break;

            case eSceneType.KOF_SCENE:
                break;

            case eSceneType.PROMOTION_SCENE:
                break;

            case eSceneType.PRELIM_SCENE:
                break;

            case eSceneType.MOBA:
                break;

            case eSceneType.TSPORTS:
                break;

            case eSceneType.VIDEO_SCENE:
                break;

            case eSceneType.UNKNOWN_REGION:
                break;

            default:
                break;
            }
            return(scene);
        }