public void Draw(Mainfigure figure, Graphics g) { PointF first = new PointF(figure.Point1.X, figure.Point1.Y); PointF second = new PointF(figure.Point2.X, figure.Point2.Y); g.DrawLine(figure.pen, first, second); }
public void Draw(Mainfigure figure, Graphics g) { PointF first = new PointF(figure.Point1.X, figure.Point1.Y); PointF second = new PointF(figure.Point2.X, figure.Point2.Y); if (second.X > first.X && second.Y > first.Y) { g.DrawRectangle(figure.pen, first.X, first.Y, second.X - first.X, second.Y - first.Y); } else if (first.X > second.X && second.Y > first.Y) { g.DrawRectangle(figure.pen, second.X, first.Y, first.X - second.X, second.Y - first.Y); } else if (first.X > second.X && first.Y > second.Y) { g.DrawRectangle(figure.pen, second.X, second.Y, first.X - second.X, first.Y - second.Y); } else if (second.X > first.X && first.Y > second.Y) { g.DrawRectangle(figure.pen, first.X, second.Y, second.X - first.X, first.Y - second.Y); } }
public void Draw(Mainfigure figure, Graphics g) { Point first = new Point(figure.Point1.X, figure.Point1.Y); Point second = new Point(figure.Point2.X, figure.Point2.Y); if (second.X > first.X && second.Y > first.Y) { g.DrawEllipse(figure.pen, first.X, first.Y, second.X - first.X, second.X - first.X); } else if (first.X > second.X && second.Y > first.Y) { g.DrawEllipse(figure.pen, second.X, first.Y, first.X - second.X, first.X - second.X); } else if (first.X > second.X && first.Y > second.Y) { g.DrawEllipse(figure.pen, second.X, second.Y, first.X - second.X, first.X - second.X); } else { g.DrawEllipse(figure.pen, first.X, second.Y, second.X - first.X, second.X - first.X); } }
public void Draw(Mainfigure figure, Graphics g) { PointF first = new PointF(figure.Point1.X, figure.Point1.Y); PointF second = new PointF(figure.Point2.X, figure.Point2.Y); PointF third = new PointF(0, 0); if (second.X > first.X && second.Y > first.Y) { third.X = second.X - 2 * (second.X - first.X); third.Y = second.Y; } else if (first.X > second.X && second.Y > first.Y) { third.X = second.X + 2 * (first.X - second.X); third.Y = second.Y; } else if (first.X > second.X && first.Y > second.Y) { third.X = second.X + 2 * (first.X - second.X); third.Y = second.Y; } else if (second.X > first.X && first.Y > second.Y) { third.X = second.X - 2 * (second.X - first.X); third.Y = second.Y; } List <PointF> parray = new List <PointF>(); parray.Add(first); parray.Add(second); parray.Add(third); g.DrawPolygon(figure.pen, parray.ToArray()); }
public void Draw(Mainfigure figure, Graphics g) { g.DrawEllipse(figure.pen, figure.Point1.X, figure.Point1.Y, figure.Point2.X - figure.Point1.X, figure.Point2.Y - figure.Point1.Y); }