public Treangle(double Basis, double RightSide, double LeftSide) { this.Basis = Basis.CheckSide(); this.LeftSide = LeftSide.CheckSide(); this.RightSide = RightSide.CheckSide(); CheckFigure.CheckSumSide(Basis, LeftSide + RightSide); CheckFigure.CheckSumSide(LeftSide, Basis + RightSide); CheckFigure.CheckSumSide(RightSide, LeftSide + Basis); Perimeter = CalculatePerimetr.Treangle(Basis, RightSide, LeftSide); Area = CalculateArea.Treangle(Basis, RightSide, LeftSide); }
public Trapec(double SmallBasis, double RightSide, double BigBasis, double LeftSide, double Height) { this.SmallBasis = SmallBasis.CheckSide(); this.BigBasis = BigBasis.CheckSide(); this.RightSide = RightSide.CheckSide(); this.LeftSide = LeftSide.CheckSide(); this.Height = Height.CheckSide(); CheckFigure.CheckSumSide(SmallBasis, BigBasis + RightSide + LeftSide); CheckFigure.CheckSumSide(BigBasis, SmallBasis + RightSide + LeftSide); CheckFigure.CheckSumSide(RightSide, BigBasis + SmallBasis + LeftSide); CheckFigure.CheckSumSide(LeftSide, BigBasis + RightSide + SmallBasis); Perimeter = CalculatePerimetr.Trapec(BigBasis, SmallBasis, RightSide, LeftSide); Area = CalculateArea.Trapec(BigBasis, SmallBasis, Height); }