Exemple #1
0
        bool swaping = false;         // ИTRUE when the animation plays swapping 2 chips

        // Function immediate swapping 2 chips
        public void SwapTwoItemNow(Card a, Card b)
        {
            if (!a || !b)
            {
                return;
            }
            if (a == b)
            {
                return;
            }
            if ((a.Slot && a.Slot.Block) || (b.Slot && b.Slot.Block))
            {
                return;
            }


            a.movementID = FightMgr.Instance.GetMovementID();
            b.movementID = FightMgr.Instance.GetMovementID();

            Slot slotA = a.Slot;
            Slot slotB = b.Slot;

            slotB.SetChip(a);
            slotA.SetChip(b);
        }
Exemple #2
0
        bool SlideRight()
        {
            slotGet = slot[ccw45side];
            if (slotGet != null &&          // target slot must exist
                slotGet.gravity &&                 // target slot must contain gravity
                (slotGet.slotGravity == null ||
                 (slotGet.slotGravity != null && (slotGet[slotGet.slotGravity.fallingDirection] == null || slotGet[slotGet.slotGravity.fallingDirection].Block != null || slotGet[slotGet.slotGravity.fallingDirection].GetShadow()))) &&
                ((slot[gravityDirection] != null && slot[gravityDirection][ccw90side] != null) ||
                 (slot[ccw90side] != null && slot[ccw90side][gravityDirection] != null)) &&                        // target slot should have a no-diagonal path that is either right->down or down->right
                slotGet.GetChip() == null &&                 // target slot should not have a chip
                slotGet.GetShadow() &&                 // target slot must have shadow otherwise it will be easier to fill it with a generator on top
                !slotGet.GetChipShadow())
            {            // target slot should not be shaded by another chip, otherwise it will be easier to fill it with this chip
//				chip.Slot.RemoveCard();
                if (slotGet.slotGravity != null && slotGet[slotGet.slotGravity.fallingDirection] != null && slotGet[slotGet.slotGravity.fallingDirection].Block == null &&
                    (slot[slot.slotGravity.fallingDirection] != null && slot[slot.slotGravity.fallingDirection] != null && slot[slot.slotGravity.fallingDirection].Block == null))
                {
                    return(false);
                }
                else
                {
                    slotGet.SetChip(chip, true);                    // transfer chip to target slot
//				chip.gameObject.SetActive(true);
//				Debug.Log("<color=orange>set chip slide right:</color>" + slot[ccw45side].name + ",localpos:" + chip.transform.localPosition + ",velocity:" + chip.velocity);
                    return(true);
                }
            }

            return(false);
        }
Exemple #3
0
        private void ChangeCombinePowerupPos()
        {
            if (_cardFrom != null && _cardTo != null)
            {
                Slot slotA = _cardFrom.Slot;
                Slot slotB = _cardTo.Slot;

                slotA.SetChip(_cardTo);
                slotB.SetChip(_cardFrom);
            }
        }
Exemple #4
0
        // Creating a simple chip specified color
        public Card GetNewSimpleChip(int x, int y, int id)
        {
            Slot       slot     = FightMgr.Instance.FindSlot(x, y);
            E_CardType cardType = (E_CardType)System.Enum.Parse(typeof(E_CardType), string.Format("Fight_SimpleCard{0}", id + 1));
            Card       card     = CardMgr.Instance.GetOneCard(cardType);

            slot.SetChip(card);
            //card.transform.SetParent(slot.transform,false);

            //			DebugUtil.Debug("aa");
            return(card);
        }
Exemple #5
0
        public Card GetNewStone(int x, int y)
        {
            Slot slot = FightMgr.Instance.FindSlot(x, y);
            //			Chip chipForSlot = slot.GetChip();
            //			if (chipForSlot != null)
            //				o.transform.position = chipForSlot.transform.position;
            //
            //			Chip chip = o.GetComponent<Chip> ();
            //			slot.SetChip(chip);
            //			return chip;

            Card card = CardMgr.Instance.GetOneCard(E_CardType.Stone);

            slot.SetChip(card);
            //card.transform.position = position;
            //			card.transform.SetParent(slot.transform);
            return(card);
        }
Exemple #6
0
        IEnumerator TeleportChipRoutine(Card chip, Slot target)
        {
            if (!chip.Slot)
            {
                yield break;
            }
            if (chip.destroying)
            {
                yield break;
            }
            if (target.GetChip() || !target.gravity)
            {
                yield break;
            }

            Vector3 scale_target = Vector3.zero;

            chip.can_move = false;
            target.SetChip(chip, true);


            scale_target.z = 1;
            while (chip != null && chip.transform.localScale.x > 0)
            {
                chip.transform.localScale = Vector3.MoveTowards(chip.transform.localScale, scale_target, Time.deltaTime * 8);
                yield return(0);
            }

            if (chip != null)
            {
                chip.transform.localPosition = Vector3.zero;
            }

            scale_target.x = 1;
            scale_target.y = 1;
            while (chip != null && chip.transform.localScale.x < 1)
            {
                chip.transform.localScale = Vector3.MoveTowards(chip.transform.localScale, scale_target, Time.deltaTime * 12);
                yield return(0);
            }

            if (chip != null && chip.Slot != null)
            {
                chip.IsDrop   = false;
                chip.can_move = true;

                //重新计算
                Solution solution = chip.Slot.MatchAnaliz();
                if (solution != null && solution.count > 0)
                {
                    FightMgr.Instance.ListSoution.Add(solution);
                    //						Debug.Log("end");
                }
            }
            //Chip new_chip = Instantiate(chip.gameObject).GetComponent<Chip>();
            //new_chip.parentSlot = null;
            //new_chip.transform.position = target.transform.position;
            //target.SetChip(new_chip);

            //chip.HideChip(false);
        }
Exemple #7
0
        IEnumerator SwapTwoItemRoutine(Card a, Card b, bool force)
        {
            if (!Iteraction)
            {
                a.SetBorder(false);
                b.SetBorder(false);
                yield break;
            }

            // cancellation terms
            if (swaping)
            {
                a.SetBorder(false);
                b.SetBorder(false);
                yield break;                 // If the process is already running
            }

            if (!a || !b)
            {
                if (a)
                {
                    a.SetBorder(false);
                }

                if (b)
                {
                    b.SetBorder(false);
                }

                yield break;                 // If one of the chips is missing
            }

            if (a.destroying || b.destroying)
            {
                a.SetBorder(false);
                b.SetBorder(false);

                yield break;
            }

            if (a.Slot == null || a.Slot.Block != null ||
                b.Slot == null || b.Slot.Block != null)
            {
                a.SetBorder(false);
                b.SetBorder(false);

                yield break;                 // If one of the chips is blocked
            }

            if (!FightMgr.Instance.CanIAnimate())
            {
                a.SetBorder(false);
                b.SetBorder(false);

                yield break;                 // If the core prohibits animation
            }

//			if (FightMgr.Instance.movesCount <= 0)
//			{
//				a.SetBorder(false);
//				b.SetBorder(false);
//
//				FightMgr.Instance.ShowMsg(FightDefine.E_NoteMsgType.NoMoves);
//				yield break; // If not enough moves
//			}

            if (FightMgr.Instance.timeLeft <= 0)
            {
                a.SetBorder(false);
                b.SetBorder(false);

                yield break;                 // If not enough time
            }


            //SessionControl.Mix mix = SessionControl.Instance.mixes.Find(x => x.Compare(a.chipType, b.chipType));

            int move = 0;             // Number of points movement which will be expend

            FightMgr.Instance.animate++;
            swaping = true;

            Vector3 posA = a.Slot.transform.position;
            Vector3 posB = b.Slot.transform.position;

            float progress = 0;

            Vector3 normal = a.Slot.Point.X == b.Slot.Point.X ? Vector3.right : Vector3.up;
            float   time   = 0;

            // Animation swapping 2 chips
            while (progress < swapDuration)
            {
                if (a == null || b == null)
                {
                    FightMgr.Instance.animate--;
                    swaping = false;

                    if (a)
                    {
                        a.SetBorder(false);
                    }

                    if (b)
                    {
                        b.SetBorder(false);
                    }

                    yield break;
                }

                time = EasingFunctions.easeInOutQuad(progress / swapDuration);
                a.transform.position = Vector3.Lerp(posA, posB, time) + normal * Mathf.Sin(3.14f * time) * 0.05f;
                //if (mix == null)
                b.transform.position = Vector3.Lerp(posB, posA, time) - normal * Mathf.Sin(3.14f * time) * 0.05f;

                progress += Time.deltaTime;

                yield return(0);
            }

            a.transform.position = posB;
            //if (SessionControl.Instance.movesCount <= 0 || mix == null)
            b.transform.position = posA;

            a.movementID = FightMgr.Instance.GetMovementID();
            b.movementID = FightMgr.Instance.GetMovementID();

//			if (SessionControl.Instance.movesCount > 0 && mix != null)
//			{ // Scenario mix effect
//				swaping = false;
//				SessionControl.Instance.MixChips(a, b);
//				a.SetBorder(false);
//				b.SetBorder(false);
//
//				yield return new WaitForSeconds(0.3f);
//				SessionControl.Instance.movesCount--;
//				SessionControl.Instance.animate--;
//
//
//
//				SessionControl.Instance.SuccessMoveCounter();
//				yield break;
//			}

            // Scenario the effect of swapping two chips
//			SlotForCard slotA = a.parentSlot;
//			SlotForCard slotB = b.parentSlot;
//			slotB.SetChip(a);
//			slotA.SetChip(b);
            Slot slotA = a.Slot;
            Slot slotB = b.Slot;

            slotA.SetChip(b);
            slotB.SetChip(a);

            move++;

            // searching for solutions of matching
            int      count    = 0;
            Solution solution = null;

            //todo yangzj
            solution = slotA.MatchAnaliz();
            if (solution != null && solution.count > 0)
            {
                count += solution.count;

                if (FightMgr.Instance.movesCount > 0)
                {
                    FightMgr.Instance.ListSoution.Add(solution);
                }
            }

//			solution = slotA.MatchSquareAnaliz();
//			if (solution != null) count += solution.count;

            solution = slotB.MatchAnaliz();
            if (solution != null && solution.count > 0)
            {
                count += solution.count;

                if (FightMgr.Instance.movesCount > 0)
                {
                    FightMgr.Instance.ListSoution.Add(solution);
                }
            }

//			solution = slotB.MatchSquareAnaliz();
//			if (solution != null) count += solution.count;

            // Scenario canceling of changing places of chips
            if (FightMgr.Instance.movesCount <= 0 || (count == 0 && !force))
            {
                if (FightMgr.Instance.movesCount <= 0)
                {
                    //显示不能移动提示
                    FightMgr.Instance.ShowMsg(FightDefine.E_NoteMsgType.NoMoves);
                }

//				AudioAssistant.Shot("SwapFailed");
                while (progress > 0)
                {
                    time = EasingFunctions.easeInOutQuad(progress / swapDuration);
                    a.transform.position = Vector3.Lerp(posA, posB, time) - normal * Mathf.Sin(3.14f * time) * 0.05f;
                    b.transform.position = Vector3.Lerp(posB, posA, time) + normal * Mathf.Sin(3.14f * time) * 0.05f;

                    progress -= Time.deltaTime;

                    yield return(0);
                }

                a.transform.position = posA;
                b.transform.position = posB;

                a.movementID = FightMgr.Instance.GetMovementID();
                b.movementID = FightMgr.Instance.GetMovementID();

                slotB.SetChip(b);
                slotA.SetChip(a);

                a.SetBorder(false);
                b.SetBorder(false);

                move--;
            }
            else
            {
//				AudioAssistant.Shot("SwapSuccess");
                FightMgr.Instance.swapEvent++;

//				SessionControl.Instance.SuccessMoveCounter();
                FightMgr.Instance.NeedSaveFirstDamage = true;
                if (TouchMgr.Instance.AfterMoveHandler != null)
                {
                    TouchMgr.Instance.AfterMoveHandler(a.Slot);
                }
            }

//			SessionControl.Instance.firstChipGeneration = false;

            FightMgr.Instance.movesCount -= move;
            FightMgr.Instance.EventCounter();

            FightMgr.Instance.animate--;
//			Debug.Log("animation:" + FightMgr.Instance.animate);

            a.SetBorder(false);
            b.SetBorder(false);

            swaping = false;
        }