void GenerateRoad() { var param = new RoadParameter { NumberOfChunk = parameter.numberOfChunk, ChunkSize = parameter.chunkSize, Width = maxRoadWidth, DistanceFromRiver = parameter.distanceFromRiver, Spacing = parameter.roadSpacing, }; road.Generate(param, river, random); fieldPoints.AddRange(road.Points); }
public void Generate(RoadParameter parameter, RiverGenerator river, System.Random random) { lastInterruptionTime = System.DateTime.Now; this.parameter = parameter; this.random = random; this.river = river; thinningDistance = (parameter.Spacing + parameter.Width) * 0.5f; points.Clear(); pointMap.Clear(); GenerateDistrictRoad(); GenerateRoadAlongRiver(river.RootPoint); GenerateGridRoad(); }