Exemple #1
0
        public static ThreadLoop Start(Action <ThreadLoop> action, int interval)
        {
            ThreadLoop threadLoop = new ThreadLoop
            {
                cancellationTokenSource = new CancellationTokenSource()
            };

            threadLoop.task = Task.Run(action: () =>
            {
                while (!threadLoop.cancellationTokenSource.IsCancellationRequested)
                {
                    try
                    {
                        if (threadLoop.cancellationTokenSource.IsCancellationRequested)
                        {
                            break;
                        }
                        action(threadLoop);
                        threadLoop.cancellationTokenSource.Token.WaitHandle.WaitOne(interval);
                    }
                    catch
                    {
                        threadLoop.cancellationTokenSource.Token.WaitHandle.WaitOne(interval);
                    }
                }
            }, threadLoop.cancellationTokenSource.Token);

            return(threadLoop);
        }
 public void Dispose()
 {
     if (this.WaitingForChatThread != null)
     {
         this.WaitingForChatThread.Stop();
         this.WaitingForChatThread = null;
     }
 }
 public void OnLogout(object sender, EventArgs args)
 {
     this.chatReady = false;
     if (this.WaitingForChatThread != null)
     {
         this.WaitingForChatThread.Stop();
         this.WaitingForChatThread = null;
     }
 }
        /// <summary>
        /// Executed upon successful character login.
        /// </summary>
        public unsafe void OnLogin(object sender, EventArgs args)
        {
            if (this.chatReady ||
                this.WaitingForChatThread != null)
            {
                return;
            }

            this.WaitingForChatThread = ThreadLoop.Start(
                action: (threadLoop) =>
            {
                if (Plugin.GameClient.GetChatVisible())
                {
                    this.chatReady = true;
                    OnChatReady();
                    threadLoop.Stop();
                    this.WaitingForChatThread = null;
                }
            }, interval: 250);
        }