public SkyHost(Game game) : base(game) { this.DrawOrder = 0; this.UpdateOrder = 11; SkyHost.Instance = this; this.stars = new Mesh() { Culling = CullMode.CullClockwiseFace, AlwaysOnTop = true, DepthWrites = false, SamplerState = SamplerState.PointWrap }; ServiceHelper.AddComponent((IGameComponent) new CloudShadowsHost(game, this)); }
public CloudShadowsHost(Game game, SkyHost host) : base(game) { this.DrawOrder = 100; this.Host = host; }