public Ferry NextFerryAvailableFrom(int portId, TimeSpan time) { var ports1 = _ports.All().Select(x => new PortModel(x)).ToList(); foreach (var ferry in _ferries.All()) { var port = ports1.Single(x => x.Id == ferry.HomePortId); port.AddFerry(new TimeSpan(0, 0, 0), ferry); } var ports = ports1; var allEntries = _timeTables.All().SelectMany(x => x.Entries).OrderBy(x => x.Time).ToList(); foreach (var entry in allEntries) { var journey = new Journey { Origin = ports.Single(x => x.Id == entry.OriginId), Destination = ports.Single(x => x.Id == entry.DestinationId) }; journey.Ferry = journey.Origin.GetNextAvailable(entry.Time); var destination = journey.Destination; var arrivalTime = entry.Time.Add(entry.JourneyTime); int turnaroundTime; switch (destination.Id) { case 3: turnaroundTime = 25; break; case 2: turnaroundTime = 20; break; default: turnaroundTime = 15; break; } var timeReady = arrivalTime.Add(TimeSpan.FromMinutes(turnaroundTime)); destination.AddFerry(timeReady, journey.Ferry); if (entry.OriginId == portId && entry.Time >= time) { return(journey.Ferry); } } return(null); }
// Sets a ferry on a journey public void SetFerryJourney(Ferry ferry, Journey journey) { ferry.Journey = journey; }
// Set a ferry on a journey public static void SetFerryJourney(Ferry ferry, Journey journey) { _ferryManager.SetFerryJourney(ferry, journey); }