public bool RemoveMaterial(SurfaceMaterial pMaterial) { return(DisconnectSrcObject(pMaterial)); }
public bool AddMaterial(SurfaceMaterial pMaterial) { ConnectSrcObject(pMaterial); return(true); }
protected void AcceptSurfaceMaterial(SurfaceMaterial obj, ISet <object> visitedObjects) { AcceptFbxObject(obj, visitedObjects); Visit(obj); }
public int AddMaterial(SurfaceMaterial pMaterial) { ConnectSrcObject(pMaterial); return(Materials.IndexOf(pMaterial)); }
public virtual void Visit(SurfaceMaterial obj) { }