Exemple #1
0
        protected void _PrintFbxScene(FbxScene obj, TextWriter writer)
        {
            writer.WriteLine("    RootNode = {0}", PrintObjectID(obj.GetRootNode()));
            writer.WriteLine("    AnimationEvaluator = {0}", PrintObjectID(obj.GetAnimationEvaluator()));
            writer.WriteLine("    CurrentAnimationStack = {0}", PrintObjectID(obj.GetCurrentAnimationStack()));
            writer.WriteLine("    Global Settings = {0}", PrintObjectID(obj.GetGlobalSettings()));

            int i;

            writer.WriteLine("    MaterialCount = {0}", obj.GetMaterialCount());
            for (i = 0; i < obj.GetMaterialCount(); i++)
            {
                FbxSurfaceMaterial mat = obj.GetMaterial(i);
                writer.WriteLine("        #{0} {1}", i, PrintObjectID(mat));
            }
            writer.WriteLine("    PoseCount = {0}", obj.GetPoseCount());
            for (i = 0; i < obj.GetPoseCount(); i++)
            {
                FbxPose pose = obj.GetPose(i);
                writer.WriteLine("        #{0} {1}", i, PrintObjectID(pose));
            }
            writer.WriteLine("    TextureCount = {0}", obj.GetTextureCount());
            for (i = 0; i < obj.GetTextureCount(); i++)
            {
                FbxTexture texture = obj.GetTexture(i);
                writer.WriteLine("        #{0} {1}", i, PrintObjectID(texture));
            }
            writer.WriteLine("    NodeCount = {0}", obj.GetNodeCount());
            for (i = 0; i < obj.GetNodeCount(); i++)
            {
                FbxNode node = obj.GetNode(i);
                writer.WriteLine("        #{0} {1}", i, PrintObjectID(node));
            }
        }
Exemple #2
0
        protected void _AcceptFbxPose(FbxPose pose, ISet <object> visitedObjects)
        {
            int i;

            for (i = 0; i < pose.GetCount(); i++)
            {
                Accept(pose.GetNode(i), visitedObjects);
            }
        }
Exemple #3
0
        public bool AddPose(FbxPose pPose)
        {
            if (this.Poses.Contains(pPose))
            {
                return(false);
            }

            this.ConnectSrcObject(pPose);

            return(true);
        }
Exemple #4
0
        protected void _PrintFbxPose(FbxPose obj, TextWriter writer)
        {
            writer.WriteLine("    IsBindPose = {0}", obj.IsBindPose());
            writer.WriteLine("    GetCount = {0}", obj.GetCount());
            int i;

            for (i = 0; i < obj.GetCount(); i++)
            {
                FbxPoseInfo pi = obj.PoseInfos[i];
                writer.WriteLine("        #{0} {1}", i, RenderPoseInfo(pi));
            }
        }
 protected void PrintFbxPose(FbxPose obj, TextWriter writer)
 {
     _PrintFbxPose(obj, writer);
 }
Exemple #6
0
 public virtual void Visit(FbxPose pose)
 {
 }
Exemple #7
0
 public bool RemovePose(FbxPose pPose)
 {
     return(this.DisconnectSrcObject(pPose));
 }
Exemple #8
0
        protected void AcceptFbxPose(FbxPose obj, ISet <object> visitedObjects = null)
        {
            Visit(obj);

            _AcceptFbxPose(obj, visitedObjects);
        }
Exemple #9
0
 public virtual void Visit(FbxPose obj)
 {
 }