protected void PrintFbxAnimCurve(FbxAnimCurve obj, TextWriter writer)
 {
     _PrintFbxAnimCurve(obj, writer);
 }
Exemple #2
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 protected void AcceptAnimCurve(FbxAnimCurve obj, ISet <object> visitedObjects)
 {
     //AcceptAnimCurveBase(obj, visitedObjects);
     AcceptFbxObject(obj, visitedObjects);
     Visit(obj);
 }
Exemple #3
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 public virtual void Visit(FbxAnimCurve obj)
 {
 }
Exemple #4
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 protected void _AcceptFbxAnimCurve(FbxAnimCurve obj, ISet <object> visitedObjects)
 {
 }
Exemple #5
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 public void PrintAnimCurve(FbxAnimCurve ac)
 {
     PrintAnimCurve(ac, Console.Out);
 }
Exemple #6
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 public bool ConnectToChannel(FbxAnimCurve pCurve, uint pChnlId, bool pInFront = false)
 {
     channels[(int)pChnlId].Property.ConnectSrcObject(pCurve);
     return(true);
 }
Exemple #7
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 public bool ConnectToChannel(FbxAnimCurve pCurve, string pChnl, bool pInFront = false)
 {
     channels[GetChannelIndex(pChnl)].Property.ConnectSrcObject(pCurve);
     return(true);
 }
Exemple #8
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 public bool DisconnectFromChannel(FbxAnimCurve pCurve, uint pChnlId)
 {
     throw new NotImplementedException();
 }
Exemple #9
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 public virtual void CopyFrom(FbxAnimCurve /*&*/ pSource, bool pWithKeys = true)
 {
     throw new NotImplementedException();
 }
Exemple #10
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        protected void AcceptFbxAnimCurve(FbxAnimCurve obj, ISet <object> visitedObjects = null)
        {
            Visit(obj);

            _AcceptFbxAnimCurve(obj, visitedObjects);
        }