private void OnGetTownPlayers(FaustComm.NetResponse msg)
 {
     if (msg.Succeeded)
     {
         loadedPlayerInfoList = (msg as GetTownPlayersResponse).playerInfoList;
     }
     else
     {
         Debug.LogError("Get town players error.");
     }
 }
 private void OnSaveTutorialProgress(FaustComm.NetResponse msg)
 {
     if (msg.Succeeded)
     {
         _hasTutorialDataChange = false;
         Debug.Log("Succeess saving tutorial states.");
     }
     else
     {
         Debug.LogError("Error saving tutorial states: " + msg.errorCode);
     }
 }
Exemple #3
0
    void OnGetCharacters(FaustComm.NetResponse msg)
    {
        if (msg.Succeeded)
        {
            ConnectionManager.Instance.SendACK(GetCharacters, true);

            Camera camera = this.GetComponentInChildren <Camera>();
            camera.cullingMask = 1 << LayerMask.NameToLayer("2DUILOADING") |
                                 1 << LayerMask.NameToLayer("2DUI");

            Debug.Log("Characters retrieved successfully.");
            GetCharactersResponse myMsg = (GetCharactersResponse)msg;
            for (int i = 0; i < FCConst.k_role_count; i++)
            {
                EnumRole role = (EnumRole)i;
                if (myMsg.playerInfos.ContainsKey(role))
                {
                    _playerInfos[role] = myMsg.playerInfos[role];
                }
                else
                {
                    _playerInfos[role] = null;
                }
            }

            _selectedRoleID = (EnumRole)PlayerPrefs.GetInt("LastUsedRole", 0);
            InitRoleModelsWithEquipments();
            if (IsForceToSelectServer)
            {
                _loadingStep          = EnumLoadingStep.step3;
                IsForceToSelectServer = false;
            }
            else
            {
                if (!IsFreshFish || IsManualSelectServerComplete)
                {
                    _loadingStep = EnumLoadingStep.step4;
                }
                else
                {
                    _loadingStep = EnumLoadingStep.step3;
                }
            }
        }
        else
        {
            UIMessageBoxManager.Instance.ShowMessageBox(Utils.GetErrorIDS(msg.errorCode), "", MB_TYPE.MB_OK, null);
        }
    }
Exemple #4
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 public void OnEnterGameRequest(FaustComm.NetResponse msg)
 {
     ConnectionManager.Instance.SendACK(RequestToEnterGame, msg.Succeeded);
     if (msg.Succeeded)
     {
         //fill PlayerInfoManager
         EnterGameResponse myMsg = (EnterGameResponse)msg;
         PlayerInfo.Instance.PlayerInventory = myMsg.playerInventory;
         StepAt(EnumLoadingStep.step8);
     }
     else
     {
         //show msg box
         StepAt(EnumLoadingStep.step5);
         Debug.LogError(string.Format("Cannot enter game. Error = {0}  {1}", msg.errorCode, msg.errorMsg));
     }
 }