Exemple #1
0
 public BlueCard(TextureManager _t)
 {
     Texture texture;
     texture = _t.Get("Player2");
     name = "BlueCard";
     sprite = new Sprite();
     sprite.Texture = texture;
     sprite.SetWidth(16);
     sprite.SetHeight(16);
     sprite.SetUVs(4 * per_256, 22 * per_256, 6 * per_256, 24 * per_256);
     sprite.SetColorUp(new Color(1, 1, 1, 0.5f));
     sprite.SetColorDown(new Color(1, 1, 1, 0.5f));
 }
Exemple #2
0
        public RedCard(TextureManager _t)
        {
            Texture texture = _t.Get("Player2");

            name           = "RedCard";
            sprite         = new Sprite();
            sprite.Texture = texture;
            sprite.SetWidth(72);
            sprite.SetHeight(16);
            sprite.SetUVs(2 * per_256, 18 * per_256, 11 * per_256, 20 * per_256);
            sprite.SetColorUp(new Color(1, 1, 1, 0.5f));
            sprite.SetColorDown(new Color(1, 1, 1, 0.5f));
        }
Exemple #3
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        public BlueCard(TextureManager _t)
        {
            Texture texture;

            texture        = _t.Get("Player2");
            name           = "BlueCard";
            sprite         = new Sprite();
            sprite.Texture = texture;
            sprite.SetWidth(16);
            sprite.SetHeight(16);
            sprite.SetUVs(4 * per_256, 22 * per_256, 6 * per_256, 24 * per_256);
            sprite.SetColorUp(new Color(1, 1, 1, 0.5f));
            sprite.SetColorDown(new Color(1, 1, 1, 0.5f));
        }
Exemple #4
0
 public RedCard(TextureManager _t)
 {
     Texture texture = _t.Get("Player2");
     name = "RedCard";
     sprite = new Sprite();
     sprite.Texture = texture;
     sprite.SetWidth(72);
     sprite.SetHeight(16);
     sprite.SetUVs(2*per_256, 18 * per_256, 11 * per_256, 20 * per_256);
     sprite.SetColorUp(new Color(1,1,1,0.5f));
     sprite.SetColorDown(new Color(1, 1, 1, 0.5f));
 }
Exemple #5
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 public virtual void SetColor(Color colorup, Color colordown)
 {
     sprite.SetColorUp(colorup);
     sprite.SetColorDown(colordown);
 }