static public int ResetRender(IntPtr l) { try { FastAction.FastMoveManager self = (FastAction.FastMoveManager)checkSelf(l); self.ResetRender(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_FrameHandleCount(IntPtr l) { try { FastAction.FastMoveManager self = (FastAction.FastMoveManager)checkSelf(l); pushValue(l, true); pushValue(l, self.FrameHandleCount); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Begin(IntPtr l) { try { FastAction.FastMoveManager self = (FastAction.FastMoveManager)checkSelf(l); FastAction.FastMove a1; checkType(l, 2, out a1); self.Begin(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_HandleFrame(IntPtr l) { try { FastAction.FastMoveManager self = (FastAction.FastMoveManager)checkSelf(l); int v; checkType(l, 2, out v); self.HandleFrame = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set__listCount(IntPtr l) { try { FastAction.FastMoveManager self = (FastAction.FastMoveManager)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self._listCount = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int groupActionBegin(IntPtr l) { try { FastAction.FastMoveManager self = (FastAction.FastMoveManager)checkSelf(l); SLua.LuaTable a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.groupActionBegin(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int actionBegin(IntPtr l) { try { FastAction.FastMoveManager self = (FastAction.FastMoveManager)checkSelf(l); FastAction.FastMove a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); System.Single a5; checkType(l, 6, out a5); System.Single a6; checkType(l, 7, out a6); System.Single a7; checkType(l, 8, out a7); System.Single a8; checkType(l, 9, out a8); System.Int32 a9; checkType(l, 10, out a9); System.Int32 a10; checkType(l, 11, out a10); System.Boolean a11; checkType(l, 12, out a11); System.Boolean a12; checkType(l, 13, out a12); self.actionBegin(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }