Exemple #1
0
        // { PreCnt = preCnt, active = { Count = 0 }, deactive = { Count = 0 } }
        public void groupActionBegin(LuaTable actionParams, int count)
        {
            if (count <= 0)
            {
                return;
            }

            FastMoveManager.RenderIndex = FastMoveManager.RenderIndex + 1;
            LuaTable act = null;

            for (int i = 1; i <= count; i++)
            {
                act = (LuaTable)actionParams[i];
                FastMove a1  = act.toObject(1) as FastMove; //act[1] as FastMove;
                int      a2  = act.toInt32(2);              //(int)((double)act[2]);
                float    a3  = act.toFloat(3);              //(float)((double)act[3]);
                float    a4  = act.toFloat(4);              //(float)((double)act[4]);
                float    a5  = act.toFloat(5);              //(float)((double)act[5]);
                float    a6  = act.toFloat(6);              //(float)((double)act[6]);
                float    a7  = act.toFloat(7);              //(float)((double)act[7]);
                float    a8  = act.toFloat(8);              //(float)((double)act[8]);
                int      a9  = act.toInt32(9);              //(int)((double)act[9]);
                int      a10 = act.toInt32(10);             // (int)((double)act[10]);
                bool     a11 = act.toBool(11);              //  (bool)act[11];
                bool     a12 = act.toBool(12);
                actionBegin(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
            }
        }
Exemple #2
0
 static public int set_OnOtherEvent(IntPtr l)
 {
     try {
         FastAction.FastMove             self = (FastAction.FastMove)checkSelf(l);
         FastAction.FastMove.OnMoveEvent v;
         int op = LuaDelegation.checkDelegate(l, 2, out v);
         if (op == 0)
         {
             self.OnOtherEvent = v;
         }
         else if (op == 1)
         {
             self.OnOtherEvent += v;
         }
         else if (op == 2)
         {
             self.OnOtherEvent -= v;
         }
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #3
0
        public void actionBegin(FastMove fm,
                                int renderQueue,
                                float startX,
                                float startY,
                                float startZ,
                                float endX,
                                float endY,
                                float endZ,
                                int duration,
                                int delay,
                                bool world,
                                bool noEvt)
        {
            if (fm == null)
            {
                return;
            }

            fm.SetParams(duration, delay, world, noEvt);
            if (renderQueue != 9999)
            {
                fm.SetRenderQ(renderQueue);
            }

            if (startX != 9999 && startY != 9999 && startZ != 9999)
            {
                fm.SetStartPos(startX, startY, startZ);
            }
            else
            {
                fm.SetStartPos();
            }
            fm.SetEndPos(endX, endY, endZ);
            Begin(fm);
        }
Exemple #4
0
        public void Begin(FastMove fMove)
        {
            if (_firstFastMove == null)
            {
                _firstFastMove          = fMove;
                _firstFastMove.Previous = null;
                _firstFastMove.Next     = null;
                _currentFastMove        = _firstFastMove;
                _endFastMove            = _firstFastMove;
            }
            else
            {
                // 已经在链表中,不做处理
                if (_firstFastMove == fMove ||
                    _endFastMove == fMove ||
                    (fMove.Previous != null && fMove.Next != null))
                {
                    return;
                }

                _endFastMove.Next = fMove;
                fMove.Previous    = _endFastMove;
                _endFastMove      = fMove;
            }
            fMove.Prepare();
            _listCount += 1;
        }
Exemple #5
0
 static public int SetEndPos(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             FastAction.FastMove self = (FastAction.FastMove)checkSelf(l);
             self.SetEndPos();
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             FastAction.FastMove self = (FastAction.FastMove)checkSelf(l);
             System.Single       a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             self.SetEndPos(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #6
0
 void OnDestroy()
 {
     if (name != 0)
     {
         //Debug.Log(name + " is Destory");
     }
     OnDefaultEvent = null;
     OnOtherEvent   = null;
     Next           = null;
     Previous       = null;
     _mat           = null;
 }
Exemple #7
0
 static public int get_time(IntPtr l)
 {
     try {
         FastAction.FastMove self = (FastAction.FastMove)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.time);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #8
0
 static public int SetPositionToStartPos(IntPtr l)
 {
     try {
         FastAction.FastMove self = (FastAction.FastMove)checkSelf(l);
         self.SetPositionToStartPos();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #9
0
 static public int Prepare(IntPtr l)
 {
     try {
         FastAction.FastMove self = (FastAction.FastMove)checkSelf(l);
         self.Prepare();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #10
0
 private bool beginNext()
 {
     if (_currentFastMove.Next != null)
     {
         _currentFastMove = _currentFastMove.Next;
         return(false);
     }
     else
     {
         _currentFastMove = _firstFastMove;
         return(true);
     }
 }
Exemple #11
0
 void OnDestroy()
 {
     if (_firstFastMove != null)
     {
         _firstFastMove.Clean();
     }
     _firstFastMove   = null;
     _currentFastMove = null;
     _endFastMove     = null;
     _tempFastMove    = null;
     _listCount       = 0;
     CancelInvoke();
 }
Exemple #12
0
 static public int SetRenderQ(IntPtr l)
 {
     try {
         FastAction.FastMove self = (FastAction.FastMove)checkSelf(l);
         System.Int32        a1;
         checkType(l, 2, out a1);
         self.SetRenderQ(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #13
0
 static public int set_time(IntPtr l)
 {
     try {
         FastAction.FastMove self = (FastAction.FastMove)checkSelf(l);
         System.Double       v;
         checkType(l, 2, out v);
         self.time = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #14
0
 static public int set__doingAction(IntPtr l)
 {
     try {
         FastAction.FastMove self = (FastAction.FastMove)checkSelf(l);
         System.Boolean      v;
         checkType(l, 2, out v);
         self._doingAction = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #15
0
 static public int set_EndPos(IntPtr l)
 {
     try {
         FastAction.FastMove self = (FastAction.FastMove)checkSelf(l);
         UnityEngine.Vector3 v;
         checkType(l, 2, out v);
         self.EndPos = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #16
0
 static public int set_Previous(IntPtr l)
 {
     try {
         FastAction.FastMove self = (FastAction.FastMove)checkSelf(l);
         FastAction.FastMove v;
         checkType(l, 2, out v);
         self.Previous = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #17
0
 static public int SetOtherCall(IntPtr l)
 {
     try {
         FastAction.FastMove             self = (FastAction.FastMove)checkSelf(l);
         FastAction.FastMove.OnMoveEvent a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.SetOtherCall(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #18
0
 static public int Doing(IntPtr l)
 {
     try {
         FastAction.FastMove self = (FastAction.FastMove)checkSelf(l);
         System.Single       a1;
         checkType(l, 2, out a1);
         var ret = self.Doing(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #19
0
 static public int SetParams(IntPtr l)
 {
     try {
         FastAction.FastMove self = (FastAction.FastMove)checkSelf(l);
         System.Int32        a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Boolean a3;
         checkType(l, 4, out a3);
         System.Boolean a4;
         checkType(l, 5, out a4);
         self.SetParams(a1, a2, a3, a4);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #20
0
 public void Clear()
 {
     Next     = null;
     Previous = null;
 }
Exemple #21
0
        private bool stopCurrent()
        {
            if (_currentFastMove != null && _currentFastMove.Previous == null)
            {
                // 前后都没有对象,列表最后一个执行完毕
                if (_currentFastMove.Next == null)
                {
                    if (_firstFastMove != null)
                    {
                        _firstFastMove.Clear();
                    }

                    if (_endFastMove != null)
                    {
                        _endFastMove.Clear();
                    }

                    if (_currentFastMove != null)
                    {
                        _currentFastMove.Clear();
                    }

                    _firstFastMove   = null;
                    _endFastMove     = null;
                    _currentFastMove = null;
                    _listCount       = 0;
                    //Debug.LogError("1");
                    return(true);
                }
                else // 第一个对象执行完,后置有对象
                {
                    if (_firstFastMove != null)
                    {
                        _firstFastMove          = _currentFastMove.Next;
                        _firstFastMove.Previous = null;
                        _currentFastMove.Clear();
                        _currentFastMove = _firstFastMove;
                    }
                    //Debug.LogError("2");
                }
            }
            else
            {
                // 执行到最后一个对象
                if (_currentFastMove.Next == null)
                {
                    _endFastMove      = _currentFastMove.Previous;
                    _endFastMove.Next = null;
                    _currentFastMove.Clear();
                    _currentFastMove = _firstFastMove;
                    //Debug.LogError("3");
                    _listCount -= 1;
                    return(true);
                }
                else // 继续执行下一个对象
                {
                    _tempFastMove               = _currentFastMove.Next;
                    _tempFastMove.Previous      = _currentFastMove.Previous;
                    _tempFastMove.Previous.Next = _tempFastMove;
                    _currentFastMove.Clear();
                    _currentFastMove = _tempFastMove;
                    _tempFastMove    = null;
                    //Debug.LogError("4");
                }
            }

            _listCount -= 1;
            return(false);
        }