public static AttachLineArc ( float radians, int sides, float radius, bool closed, |
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radians | float | |
sides | int | |
radius | float | |
closed | bool | |
body | ||
Résultat |
public static Body CreateLineArc(World world, float radians, int sides, float radius, Vector2 position, float angle, bool closed) { Body body = CreateBody(world); FixtureFactory.AttachLineArc(radians, sides, radius, position, angle, closed, body); return(body); }
public static Body CreateLineArc(World world, float radians, int sides, float radius, bool closed = false, Vector2 position = new Vector2(), float rotation = 0, BodyType bodyType = BodyType.Static) { var body = CreateBody(world, position, rotation, bodyType); FixtureFactory.AttachLineArc(radians, sides, radius, closed, body); return(body); }