RayCast() public méthode

Cast a ray against this Shape.
public RayCast ( RayCastOutput &output, RayCastInput &input, int childIndex ) : bool
output FarseerPhysics.Collision.RayCastOutput The ray-cast results.
input FarseerPhysics.Collision.RayCastInput The ray-cast input parameters.
childIndex int Index of the child.
Résultat bool
Exemple #1
0
        /// <summary>
        /// Ray-cast the world for all fixtures in the path of the ray. Your callback
        /// controls whether you get the closest point, any point, or n-points.
        /// The ray-cast ignores shapes that contain the starting point.
        ///
        /// Inside the callback:
        /// return -1: ignore this fixture and continue
        /// return 0: terminate the ray cast
        /// return fraction: clip the ray to this point
        /// return 1: don't clip the ray and continue
        /// </summary>
        /// <param name="callback">A user implemented callback class.</param>
        /// <param name="point1">The ray starting point.</param>
        /// <param name="point2">The ray ending point.</param>
        public void RayCast(RayCastCallback callback, Vector2 point1, Vector2 point2)
        {
            RayCastInput input = new RayCastInput();

            input.MaxFraction = 1.0f;
            input.Point1      = point1;
            input.Point2      = point2;

            this.ContactManager.BroadPhase.RayCast((rayCastInput, proxyId) =>
            {
                FixtureProxy proxy = this.ContactManager.BroadPhase.GetProxy(proxyId);
                Fixture fixture    = proxy.Fixture;
                int index          = proxy.ChildIndex;
                RayCastOutput output;
                bool hit = fixture.RayCast(out output, ref rayCastInput, index);

                if (hit)
                {
                    float fraction = output.Fraction;
                    Vector2 point  = (1.0f - fraction) * rayCastInput.Point1 + fraction * rayCastInput.Point2;
                    return(callback(fixture, point, output.Normal, fraction));
                }

                return(rayCastInput.MaxFraction);                //input.MaxFraction;
            }, ref input);
        }
        private float RayCastCallbackWrapper(ref RayCastInput input, int proxyId)
        {
            FixtureProxy  proxy   = ContactManager.BroadPhase.GetUserData <FixtureProxy>(proxyId);
            Fixture       fixture = proxy.Fixture;
            int           index   = proxy.ChildIndex;
            RayCastOutput output;
            bool          hit = fixture.RayCast(out output, ref input, index);

            if (hit)
            {
                float   fraction = output.Fraction;
                Vector2 point    = (1.0f - fraction) * input.Point1 + fraction * input.Point2;
                return(_rayCastCallback(fixture, point, output.Normal, fraction));
            }

            return(input.MaxFraction);
        }