Exemple #1
0
 public void DrawSegment(FVector2 start, FVector2 end, Color color)
 {
     //if (!_primitiveBatch.IsReady())
     //{
     //    throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
     //}
     lineListBatch.Add(FDVertex.FromLine(start, end, color));
     //_primitiveBatch.AddVertex(start, color, PrimitiveType.LineList);
     //_primitiveBatch.AddVertex(end, color, PrimitiveType.LineList);
 }
Exemple #2
0
        public void DrawPolygon(FVector2[] vertices, int count, Color color)
        {
            //if (!_primitiveBatch.IsReady())
            //{
            //    throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
            //}
            for (int i = 0; i < count - 1; i++)
            {
                lineListBatch.Add(FDVertex.FromLine(vertices[i], vertices[i + 1], color));
                //_primitiveBatch.AddVertex(vertices[i], color, PrimitiveType.LineList);
                //_primitiveBatch.AddVertex(vertices[i + 1], color, PrimitiveType.LineList);
            }

            lineListBatch.Add(FDVertex.FromLine(vertices[count - 1], vertices[0], color));
            //_primitiveBatch.AddVertex(vertices[count - 1], color, PrimitiveType.LineList);
            //_primitiveBatch.AddVertex(vertices[0], color, PrimitiveType.LineList);
        }
Exemple #3
0
        public void DrawCircle(FVector2 center, float radius, Color color)
        {
            //if (!_primitiveBatch.IsReady())
            //{
            //    throw new InvalidOperationException("BeginCustomDraw must be called before drawing anything.");
            //}
            const double increment = Math.PI * 2.0 / CircleSegments;
            double       theta     = 0.0;

            for (int i = 0; i < CircleSegments; i++)
            {
                FVector2 v1 = center + radius * new FVector2((float)Math.Cos(theta), (float)Math.Sin(theta));
                FVector2 v2 = center +
                              radius *
                              new FVector2((float)Math.Cos(theta + increment), (float)Math.Sin(theta + increment));

                lineListBatch.Add(FDVertex.FromLine(v1, v2, color));
                //_primitiveBatch.AddVertex(v1, color, PrimitiveType.LineList);
                //_primitiveBatch.AddVertex(v2, color, PrimitiveType.LineList);

                theta += increment;
            }
        }