PrepareTriangulation() public méthode

public PrepareTriangulation ( Triangulatable t ) : void
t Triangulatable
Résultat void
        public static List<Vertices> ConvexPartition(Vertices vertices)
        {
            Polygon poly = new Polygon();

            foreach (Vector2 vertex in vertices)
            {
                poly.Points.Add(new TriangulationPoint(vertex.X, vertex.Y));
            }

            DTSweepContext tcx = new DTSweepContext();
            tcx.PrepareTriangulation(poly);
            DTSweep.Triangulate(tcx);

            List<Vertices> results = new List<Vertices>();

            foreach (DelaunayTriangle triangle in poly.Triangles)
            {
                Vertices v = new Vertices();
                foreach (TriangulationPoint p in triangle.Points)
                {
                    v.Add(new Vector2((float)p.X, (float)p.Y));
                }
                results.Add(v);
            }

            return results;
        }
Exemple #2
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        /// <summary>
        /// Decompose the polygon into several smaller non-concave polygon.
        /// </summary>
        public static List<Vertices> ConvexPartition(Vertices vertices)
        {
            if (vertices.Count <= 3)
                return new List<Vertices> { vertices };

            Polygon poly = new Polygon();

            foreach (Vector2 vertex in vertices)
                poly.Points.Add(new TriangulationPoint(vertex.X, vertex.Y));

            if (vertices.Holes != null)
            {
                foreach (Vertices holeVertices in vertices.Holes)
                {
                    Polygon hole = new Polygon();

                    foreach (Vector2 vertex in holeVertices)
                        hole.Points.Add(new TriangulationPoint(vertex.X, vertex.Y));

                    poly.AddHole(hole);
                }
            }

            DTSweepContext tcx = new DTSweepContext();
            tcx.PrepareTriangulation(poly);
            DTSweep.Triangulate(tcx);

            List<Vertices> results = new List<Vertices>();

            foreach (DelaunayTriangle triangle in poly.Triangles)
            {
                Vertices v = new Vertices();
                foreach (TriangulationPoint p in triangle.Points)
                {
                    v.Add(new Vector2((float)p.X, (float)p.Y));
                }
                results.Add(v);
            }

            return results;
        }