Exemple #1
0
 public TreasureZombie(float positionX, float positionY, GraveyardTreasure treasure)
     : base(positionX, positionY, AnimationManager.ZombieWalkLeft, AnimationManager.ZombieWalkRight, null, null, true, true, 2)
 {
     mTreasure  = treasure;
     Aggressive = true;
     Mass       = 1.2f;
 }