Exemple #1
0
        private void ResetFamiStudioTempo()
        {
            if (!famitrackerTempo)
            {
                var newGroove        = song.GetPatternGroove(playLocation.PatternIndex);
                var newGroovePadMode = song.GetPatternGroovePaddingMode(playLocation.PatternIndex);

                FamiStudioTempoUtils.ValidateGroove(newGroove);

                grooveIterator = new GrooveIterator(newGroove, newGroovePadMode);

                tempoEnvelope        = FamiStudioTempoUtils.GetTempoEnvelope(newGroove, newGroovePadMode, song.Project.PalMode);
                tempoEnvelopeCounter = tempoEnvelope[0];
                tempoEnvelopeIndex   = 0;
            }
        }
Exemple #2
0
        public static int ComputeNumberOfFrameForGroove(int length, int[] groove, int groovePadMode)
        {
            // Look in the cache first.
            var key = new CacheGrooveLengthKey()
            {
                groove = groove, groovePadMode = groovePadMode
            };

            if (cachedGrooveLengths.TryGetValue(key, out var grooveLengthArray))
            {
                return(grooveLengthArray[length]);
            }

            grooveLengthArray = new int[Pattern.MaxLength];

            // Add to cache if not found.
            var idx            = 0;
            var grooveIterator = new GrooveIterator(groove, groovePadMode);

            // This is really not optimal, not need to run the full iterator until the very end.
            for (int i = 0; i < grooveLengthArray.Length; i++)
            {
                if (grooveIterator.IsPadFrame)
                {
                    grooveIterator.Advance();
                }

                grooveLengthArray[idx++] = grooveIterator.FrameIndex;

                grooveIterator.Advance();
            }

            cachedGrooveLengths.Add(key, grooveLengthArray);

            return(grooveLengthArray[length]);
        }