Exemple #1
0
        public Savegame(string filename, OffsetsClass of)
        {
            _offsets = of;

            using (FileStream io = new FileStream(filename, FileMode.Open, FileAccess.Read))
            {
                BinaryReader bRead = new BinaryReader(io);
                savedata = new byte[io.Length];
                bRead.Read(savedata, 0, savedata.Length);
                bRead.Close();
                io.Close();
                break_down(savedata);
            }
        }
Exemple #2
0
        public bool load_file(string filename)
        {
            _form.barStatus.Caption = "Status: Reading...";
            _form.pBar.Properties.Maximum = 5;

            // setup file and tempfile
            tmpfile = Path.GetTempFileName();
            file = filename;

            _form.progressbar_inc();

            FileStream fsOut = new FileStream(tmpfile, FileMode.Create, FileAccess.Write);

            // get & witeout clean file data
            xpack = new STFS(filename);

            byte[] cleanbuffer = xpack.extractFile();
            _form.progressbar_inc();

            fsOut.Write(cleanbuffer, 0, cleanbuffer.Length);
            fsOut.Close();
            _form.progressbar_inc();

            offsets = new OffsetsClass(tmpfile);
            _form.progressbar_inc();

            savegame = new Savegame(tmpfile, offsets);
            _form.progressbar_inc();

            _form.barStatus.Caption = "Status: Done";

            return true;
        }
Exemple #3
0
 public Savegame(byte[] sdata, OffsetsClass of)
 {
     _offsets = of;
     savedata = sdata;
     break_down(sdata);
 }