Exemple #1
0
        protected override void LoadContent()
        {
            font = Content.Load<SpriteFont>("Content/SpriteFont1");
            sprite = new SpriteBatch(GraphicsDevice);
            statupscreen = new StartupScreen(sprite, Gm.GraphicsDevice);
            stageselect = new StageSelect(sprite, Gm.GraphicsDevice);
            talkevent = new Event(sprite, Gm.GraphicsDevice, font);
            gameover = new GameOver(sprite, Gm.GraphicsDevice);
            song = new Song[8];
            for (int i = 0; i < 8; i++)
            {
                song[i] = Content.Load<Song>("Content/bgm"+i);
            }

                hitbox = new HitBox();
            enemydata = new GetEnemyDate();
            bgm = new BGM(song);
            bgm.setBGM(1);
            // 秒 (Second) を取得する
             iSecond = dtNow.Second;

             Stream s = File.OpenRead("images/reng1.png");
             reng = Texture2D.FromStream(Gm.GraphicsDevice, s);
        }
Exemple #2
0
        private void mouseChk()
        {
            MouseState state = Mouse.GetState();
            pos.X = state.X;
            pos.Y = state.Y;
            if (state.X >= 0 && state.X <= 800 && state .Y >=0 && state .Y <=600)
            {

                switch (sceneFlg)
                {
                    case 0:
                        statupscreen.MouseHoverChk(state.X, state.Y);
                        break;
                    case 1:
                        stageselect.MouseHoverChk(state.X, state.Y);
                        break;
                }

                if (state.LeftButton == ButtonState.Pressed)
                {
                    if (mouseFlg)
                    {
                        switch (sceneFlg)
                        {
                            case 0:
                                sceneFlg = statupscreen.MousePressChk(state.X, state.Y);
                                if (sceneFlg == 3)
                                {
                                    hp = 5;
                                    co = 0;
                                    kazu = 0;
                                    kazu2 = 0;
                                    kazuuni1 = 0;

                                    enemys = enemydata.getEnemykazu(0);
                                    enemys2 = enemydata.getEnemyNo(0);
                                    second = enemydata.getSecond(enemys2[0]);
                                    Money = mapMoney[0];

                                }

                                break;
                            case 1:
                                stageNo = stageselect.MousePressChk(state.X, state.Y);
                                if (stageNo >= 0)
                                {
                                    talkevent.setEvent(stageNo);
                                    sceneFlg = 2;
                                }
                                bgm.setBGM(6);
                                break;
                            case 2:
                                if (talkevent.MousePressChk())
                                {
                                    if (staCliFlg)
                                    {
                                        talkevent = new Event(sprite, Gm.GraphicsDevice, font);
                                        //enemy = new Enemy(sprite, Gm.GraphicsDevice, 0, 0, 0, 80);
                                        //listenemy.Add(enemy );
                                        hp = 5;
                                        co = 0;
                                        kazu = 0;
                                        kazu2 = 0;
                                        kazuuni1 = 0;
                                        map = new CreateMap(sprite, Gm.GraphicsDevice);
                                        enemys = enemydata.getEnemykazu(stageNo);
                                        enemys2 = enemydata.getEnemyNo(stageNo);
                                        second = enemydata.getSecond(enemys2[0]);
                                        Money = mapMoney[stageNo];
                                        sceneFlg = 3;
                                        int[] aaa = {3,3,5,5,4,4,2,2};
                                        bgm.setBGM(aaa[stageNo]);
                                    }
                                    else
                                    {
                                        talkevent = new Event(sprite, Gm.GraphicsDevice, font);
                                        staCliFlg = true;
                                        bgm.setBGM(1);
                                        sceneFlg = 1;
                                    }
                                }

                                break;
                            case 3:

                                if (state.X > 600)
                                {

                                    unitno = map.MousePressChk(state.X, state.Y);
                                }
                                else
                                {
                                    if (unitno != -1)
                                    {
                                        int ch = map.mapCheck(state.X, state.Y);
                                        if (ch == 1)
                                        {
                                            unit = new Unit(sprite, Gm.GraphicsDevice, unitno, state.X, state.Y);
                                            if (Money >= unit.getCost(unitno))
                                            {
                                                Money = Money - unit.getCost(unitno);
                                                listunit.Add(unit);
                                                kazuuni1++;
                                            }
                                        }
                                        else if (ch == 2)
                                        {
                                            for (int i = 0; i < listunit.Count; i++)
                                            {
                                                if (listunit[i].getX() <= state.X && state.X < listunit[i].getX() + 40)
                                                {

                                                    if (listunit[i].getY() <= state.Y && state.Y < listunit[i].getY() + 40)
                                                    {

                                                        if (Money >= listunit[i].getLVUPCost())
                                                        {

                                                            Money = Money - listunit[i].getLVUPCost();

                                                            listunit[i].getLvUP();

                                                        }

                                                    }

                                                }

                                            }

                                        }
                                    }
                                }

                                break;
                            case 4:
                                bgm.setBGM(1);
                                sceneFlg = 1;
                                break;

                        }
                        mouseFlg = false;
                    }
                }
                if (state.LeftButton == ButtonState.Released)
                {
                    mouseFlg = true;
                    switch (sceneFlg)
                    {
                        case 2:
                            talkevent.MouseReleasChk();
                            break;
                    }
                }
            }
        }
Exemple #3
0
 protected override void LoadContent()
 {
     font = Content.Load<SpriteFont>("Content/SpriteFont1");
     sprite = new SpriteBatch(GraphicsDevice);
     statupscreen = new StartupScreen(sprite, Gm.GraphicsDevice);
     stageselect = new StageSelect(sprite, Gm.GraphicsDevice);
     talkevent = new Event(sprite, Gm.GraphicsDevice, font);
     map = new CreateMap(sprite, Gm.GraphicsDevice);
     hitbox = new HitBox();
     enemydata = new GetEnemyDate();
     // 秒 (Second) を取得する
      iSecond = dtNow.Second;
 }