FireClick() public méthode

Simulates a click on this button. 模拟点击这个按钮。
public FireClick ( bool downEffect ) : void
downEffect bool If the down effect will simulate too.
Résultat void
    static int FireClick(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                FairyGUI.GButton obj  = (FairyGUI.GButton)ToLua.CheckObject <FairyGUI.GButton>(L, 1);
                bool             arg0 = LuaDLL.luaL_checkboolean(L, 2);
                obj.FireClick(arg0);
                return(0);
            }
            else if (count == 3)
            {
                FairyGUI.GButton obj  = (FairyGUI.GButton)ToLua.CheckObject <FairyGUI.GButton>(L, 1);
                bool             arg0 = LuaDLL.luaL_checkboolean(L, 2);
                bool             arg1 = LuaDLL.luaL_checkboolean(L, 3);
                obj.FireClick(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: FairyGUI.GButton.FireClick"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
	static public int FireClick(IntPtr l) {
		try {
			FairyGUI.GButton self=(FairyGUI.GButton)checkSelf(l);
			System.Boolean a1;
			checkType(l,2,out a1);
			self.FireClick(a1);
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
 static int FireClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FairyGUI.GButton obj  = (FairyGUI.GButton)ToLua.CheckObject(L, 1, typeof(FairyGUI.GButton));
         bool             arg0 = LuaDLL.luaL_checkboolean(L, 2);
         obj.FireClick(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }