void DoCopy(string value) { #if UNITY_WEBPLAYER || UNITY_WEBGL || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR CopyPastePatch.OnCopy(this, value); #else if (onCopy != null) { onCopy(this, value); } #endif }
static public int constructor(IntPtr l) { try { FairyGUI.CopyPastePatch o; o = new FairyGUI.CopyPastePatch(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public Stage() : base() { _inst = this; soundVolume = 1; _updateContext = new UpdateContext(); stageWidth = Screen.width; stageHeight = Screen.height; _frameGotHitTarget = -1; touchScreen = Input.touchSupported; _touches = new TouchInfo[5]; for (int i = 0; i < _touches.Length; i++) { _touches[i] = new TouchInfo(); } if (!touchScreen) { _touches[0].touchId = 0; } _rollOutChain = new List <DisplayObject>(); _rollOverChain = new List <DisplayObject>(); onStageResized = new EventListener(this, "onStageResized"); onTouchMove = new EventListener(this, "onTouchMove"); onCopy = new EventListener(this, "onCopy"); onPaste = new EventListener(this, "onPaste"); StageEngine engine = GameObject.FindObjectOfType <StageEngine>(); if (engine != null) { this.gameObject = engine.gameObject; } else { int layer = LayerMask.NameToLayer(StageCamera.LayerName); this.gameObject = new GameObject("Stage"); this.gameObject.hideFlags = HideFlags.None; this.gameObject.layer = layer; this.gameObject.AddComponent <StageEngine>(); this.gameObject.AddComponent <UIContentScaler>(); } this.cachedTransform = gameObject.transform; this.cachedTransform.localScale = new Vector3(StageCamera.UnitsPerPixel, StageCamera.UnitsPerPixel, StageCamera.UnitsPerPixel); this.gameObject.SetActive(true); UnityEngine.Object.DontDestroyOnLoad(this.gameObject); EnableSound(); inputCaret = new InputCaret(); highlighter = new Highlighter(); Timers.inst.Add(5, 0, RunTextureCollector); #if UNITY_WEBPLAYER || UNITY_WEBGL || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR CopyPastePatch.Apply(); #endif }