public void Update(Player player) { }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here player = new Player(Content.Load<Texture2D>("Fae"), Vector2.Zero); Ground = Content.Load<Texture2D>("Ground"); Shadow = Content.Load<Texture2D>("Shadow"); DustSprite = Content.Load<Texture2D>("DashSmoke"); ShadowSourceRect = new Rectangle(0, 0, Shadow.Width, Shadow.Height); ShadowDestinationRect = new Rectangle((int)player.Position.X, (int)player.Position.Y, Shadow.Width, Shadow.Height); TestFont = Content.Load<SpriteFont>("TestFont"); }