static void Main(string[] args) { Console.WriteLine("Welcome to my factory!"); VehicleFactory factory = new VehicleFactory(); int numberOfWheels = 0; Console.Write("Enter number of wheels: "); numberOfWheels = Convert.ToInt32(Console.ReadLine()); Console.Write("Enter Special data: "); string specielData = Console.ReadLine(); while (numberOfWheels > -1) { Vehicle newVehicle = factory.CreateVehicle("Honda", 2000, "red", numberOfWheels, specielData); Console.WriteLine(newVehicle); Console.Write("Enter number of wheels: "); numberOfWheels = Convert.ToInt32(Console.ReadLine()); Console.Write("Enter Special data: "); specielData = Console.ReadLine(); } Console.WriteLine("Good bye!"); Console.ReadLine(); }
static void Main(string[] args) { // I want an economical car, coloured blue... VehicleFactory carFactory = new CarFactory(); IVehicle car = carFactory.Build(DrivingStyle.Economical, VehicleColour.Blue); Console.WriteLine(car); // I am a "white van man"... VehicleFactory vanFactory = new VanFactory(); IVehicle van = vanFactory.Build(DrivingStyle.Powerful, VehicleColour.White); Console.WriteLine(van); // USING STATIC FACTORY // Create a red sports car... IVehicle sporty = VehicleFactory.Make(Category.Car, DrivingStyle.Powerful, VehicleColour.Red); Console.WriteLine(sporty); Console.Read(); }
static void Main(string[] args) { var vehicleFactory = new VehicleFactory(); var car = vehicleFactory.GetVehicle(VehicleType.Car); var motorcycle = vehicleFactory.GetVehicle(VehicleType.Motorcycle); Console.WriteLine($"{car.VehicleType.ToString()} - {car.Capacity} - {car.TopSpeed} - {car.Price}"); Console.WriteLine($"{motorcycle.VehicleType.ToString()} - {motorcycle.Capacity} - {motorcycle.TopSpeed} - {motorcycle.Price}"); }
static void Main(string[] args) { var vehicleFactory = new VehicleFactory(); IVehicle vehicleCar = vehicleFactory.ProduceVehicle(VehicleType.Car); vehicleCar.DisplayInfo(); IVehicle vehicleMotorcycle = vehicleFactory.ProduceVehicle(VehicleType.Motorcycle); vehicleMotorcycle.DisplayInfo(); }
static void Main() { var vehickeFactory = new VehicleFactory(); var scooter = vehickeFactory.GetVehicle("Scooter"); scooter.Drive(20); var bike = vehickeFactory.GetVehicle("Bike"); bike.Drive(50); }
static void Main(string[] args) { var factory = VehicleFactory.CreateVehicle("carro"); var vehicle = factory.GetVehicle("Fusca"); Console.WriteLine(vehicle.PickUp("Gustavo")); Console.WriteLine(vehicle.Stop()); factory = VehicleFactory.CreateVehicle("bicicleta"); vehicle = factory.GetVehicle("Bike"); Console.WriteLine(vehicle.PickUp("Gustavo")); Console.WriteLine(vehicle.Stop()); }
public static IVehicle Make(Category category, DrivingStyle style, VehicleColour colour) { VehicleFactory factory = null; if (category == Category.Car) { factory = new CarFactory(); } else { factory = new VanFactory(); } return(factory.Build(style, colour)); }
static void Main(string[] args) { VehicleFactory carFactory = new CarFactory(); IVehicle car = carFactory.Build(VehicleFactory.DrivingStyle.Economical, VehicleColour.Blue); Console.WriteLine(car); VehicleFactory vanFactory = new VanFactory(); IVehicle van = vanFactory.Build(VehicleFactory.DrivingStyle.Powerful, VehicleColour.White); Console.WriteLine(van); IVehicle sporty = VehicleFactory.Make(VehicleFactory.Category.Car, VehicleFactory.DrivingStyle.Powerful, VehicleColour.Red); Console.WriteLine(sporty); Console.Read(); }
public static IVehicle Make ( BuildWhat aBuildWhat , DrivingStyle aDrivingStyle , VehicleColour aVehicleColour ) { switch (aBuildWhat) { case BuildWhat.Car: { Factory = new CarFactory(); break; } case BuildWhat.Van: { Factory = new VanFactory(); break; } } return(Factory.Build(aDrivingStyle, aVehicleColour)); }
static void Main(string[] args) { var vehicleFactory = new VehicleFactory(); IVehicle v1 = vehicleFactory.ProduceVehicle(VehicleType.Car); v1.DisplayInfo(); v1.getNumber(); Console.WriteLine("--------------------"); IVehicle v2 = vehicleFactory.ProduceVehicle(VehicleType.Motorcycle); v2.DisplayInfo(); v2.getNumber(); Console.WriteLine("--------------------"); IVehicle v3 = vehicleFactory.ProduceVehicle(VehicleType.Ship); v3.DisplayInfo(); v3.getNumber(); }