// yes its dynamic but it is also modifyable // you don't want this sort of stuff going on inside of your actual program // lots of if and else statements and logic void Update() { return; // < "deactivating" if (Input.GetKeyDown(KeyCode.U)) { EnemyShip ship = new UFOEnemyShip(); DoStuffEnemy(ship); } else if (Input.GetKeyDown(KeyCode.R)) { EnemyShip ship = new RocketEnemyShip(); DoStuffEnemy(ship); } }
// yes its dynamic but it is also modifyable // you don't want this sort of stuff going on inside of your actual program // lots of if and else statements and logic void Update () { return; // < "deactivating" if (Input.GetKeyDown (KeyCode.U)) { EnemyShip ship = new UFOEnemyShip (); DoStuffEnemy (ship); } else if (Input.GetKeyDown (KeyCode.R)) { EnemyShip ship = new RocketEnemyShip (); DoStuffEnemy (ship); } }
void Start () { EnemyShip ufo = new UFOEnemyShip (); Debug.Log ("What kind of ship do you want? (R / U)"); }
void Start() { EnemyShip ufo = new UFOEnemyShip(); Debug.Log("What kind of ship do you want? (R / U)"); }