private void DrawCreateSettlementButton() { Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; int buttonLength = 130; if (Widgets.ButtonText(new Rect((InitialSize.x - 32 - buttonLength) / 2f, 535, buttonLength, 32), "Settle".Translate() + ": (" + settlementCreationCost + ")")) //add inital cost { if (!CanCreateSettlementHere()) { return; } PaymentUtil.paySilver(settlementCreationCost); //create settle event FCEvent evt = FCEventMaker.MakeEvent(FCEventDefOf.settleNewColony); evt.location = currentTileSelected; evt.planetName = Find.World.info.name; evt.timeTillTrigger = Find.TickManager.TicksGame + timeToTravel; evt.source = faction.capitalLocation; faction.addEvent(evt); faction.settlementCaravansList.Add(evt.location.ToString()); Messages.Message("CaravanSentToLocation".Translate() + " " + (evt.timeTillTrigger - Find.TickManager.TicksGame).ToTimeString() + "!", MessageTypeDefOf.PositiveEvent); DoPostEventCreationTraitThings(); } }
public override void DoWindowContents(Rect inRect) { //grab before anchor/font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; //Settlement Tax Collection Header Text.Anchor = TextAnchor.MiddleCenter; Text.Font = GameFont.Small; Widgets.Label(label_Title, "SendSilverToColony".Translate()); Widgets.Label(label_Upper, TranslatorFormattedStringExtensions.Translate("SendingXSilver", selectedSilver)); selectedSilver = (int)Widgets.HorizontalSlider(slider, selectedSilver, 0, silverCount, roundTo: 1); Widgets.Label(label_Lower, TranslatorFormattedStringExtensions.Translate(stringEffect, returnValue(selectedSilver))); if (Widgets.ButtonText(button_Confirm, "FCConfirm".Translate())) { PaymentUtil.paySilver(selectedSilver); this.useValue(selectedSilver); this.Close(); } //reset anchor/font Text.Font = fontBefore; Text.Anchor = anchorBefore; }
/// <summary> /// Attempts to create an upgrading <c>FCEvent</c> for a <c>SettlementFC</c>. /// </summary> /// <returns>A message describing if the process was successful or not, including a reason in case it was not</returns> private Message UpgradeSettlement() { //failure reasons if (settlement.IsBeingUpgraded) { return(new Message("AlreadyUpgradeSettlement".Translate(), MessageTypeDefOf.RejectInput)); } if (settlement.isUnderAttack) { return(new Message("SettlementUnderAttack".Translate(), MessageTypeDefOf.RejectInput)); } if (PaymentUtil.getSilver() < settlementUpgradeCost) { return(new Message("NotEnoughSilverUpgrade".Translate(), MessageTypeDefOf.RejectInput)); } //on success PaymentUtil.paySilver(settlementUpgradeCost); FCEvent tmp = new FCEvent(true) { def = FCEventDefOf.upgradeSettlement, location = settlement.mapLocation, planetName = settlement.planetName, timeTillTrigger = Find.TickManager.TicksGame + (settlement.settlementLevel + 1) * 60000 * (factionfc.hasPolicy(FCPolicyDefOf.isolationist) ? 1 : 2) }; Find.World.GetComponent <FactionFC>().addEvent(tmp); //Close this window and update the SettlementWindowFc Find.WindowStack.TryRemove(this); Find.WindowStack.WindowOfType <SettlementWindowFc>().windowUpdateFc(); return(new Message("StartUpgradeSettlement".Translate(), MessageTypeDefOf.NeutralEvent)); }
public override void DoWindowContents(Rect inRect) { //grab before anchor/font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; //Settlement Tax Collection Header Text.Anchor = TextAnchor.MiddleLeft; Text.Font = GameFont.Medium; Widgets.DrawMenuSection(new Rect(0, 0, 544, 150)); Widgets.Label(new Rect(10, 0, 500, 60), header); Widgets.DrawLineHorizontal(0, 155, 544); Text.Anchor = TextAnchor.UpperLeft; Text.Font = GameFont.Tiny; Widgets.Label(new Rect(20, 60, 470, 90), desc); Text.Anchor = TextAnchor.MiddleLeft; Text.Font = GameFont.Tiny; for (int i = 0; i < options.Count(); i++) { if (Widgets.ButtonTextSubtle(new Rect(xoffset, yoffset + (i * (height + yspacing)), length, height), "")) { if (PaymentUtil.getSilver() >= options[i].silverCost) { PaymentUtil.paySilver(options[i].silverCost); FCEventMaker.calculateSuccess(options[i], parentEvent); //Log.Message(options[i].label); Find.WindowStack.TryRemove(this); } else { Messages.Message("You do not have enough silver on the map to pay for that option", MessageTypeDefOf.RejectInput); } } //label Widgets.Label(new Rect(xoffset + 5, yoffset + 5 + (i * (height + yspacing)), length - 10, height - 10), options[i].label); } //Widgets.DrawBox(new Rect(xoffset, yoffset - yspacing, length, height - yspacing * 2)); //reset anchor/font Text.Font = fontBefore; Text.Anchor = anchorBefore; }
public override void DoWindowContents(Rect inRect) { //grab before anchor/font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; //Settlement Tax Collection Header Text.Anchor = TextAnchor.MiddleLeft; Text.Font = GameFont.Medium; Widgets.Label(new Rect(2, 0, 300, 60), "EnactPolicy".Translate()); //settlement buttons Text.Anchor = TextAnchor.MiddleCenter; Text.Font = GameFont.Tiny; //0 tithe total string //1 source - -1 //2 due/delivery date //3 Silver (- || +) //4 tithe List <String> headerList = new List <String>() { "Name".Translate(), "Cost".Translate(), "Effect".Translate(), "Enact".Translate() }; for (int i = 0; i < 3; i++) //-2 to exclude location and ID { if (i == 0) { Widgets.Label(new Rect(xoffset + 2 + i * xspacing, yoffset - yspacing, xspacing + headerSpacing, yspacing), headerList[i]); } else { Widgets.Label(new Rect(xoffset + headerSpacing + 2 + i * xspacing, yoffset - yspacing, xspacing, yspacing), headerList[i]); } } for (int i = 0; i < list.Count(); i++) //browse through policy list { if (i * yspacing + scroll >= 0 && i * yspacing + scroll <= height) { if (i % 2 == 0) { Widgets.DrawHighlight(new Rect(xoffset, yoffset + i * yspacing + scroll, length, yspacing)); } for (int k = 0; k < 4; k++) //Browse through thing information { if (k == 0) //name of policy { Widgets.Label(new Rect(xoffset + 2 + k * xspacing, yoffset + i * yspacing + scroll, xspacing + headerSpacing, yspacing), list[i].label); //timedue is date made } else if (k == 1) //Cost of policy { Widgets.Label(new Rect(xoffset + headerSpacing + 2 + k * xspacing, yoffset + i * yspacing + scroll, xspacing, yspacing), list[i].cost.ToString()); } else if (k == 2) // Desc/Effect of policy { if (Widgets.ButtonText(new Rect(xoffset + headerSpacing + 2 + k * xspacing, yoffset + i * yspacing + scroll, xspacing, yspacing), "Info".Translate())) { Find.WindowStack.Add(new descWindowFC(list[i].desc, list[i].label)); } } else if (k == 3) //Build button { if (list[i].defName == def.defName && list[i].defName != "Empty") { Widgets.Label(new Rect(xoffset + headerSpacing + 2 + k * xspacing, yoffset + i * yspacing + scroll, xspacing, yspacing), "Enacted".Translate()); if (Widgets.ButtonText(new Rect(xoffset + headerSpacing + 2 + (k + 1) * xspacing, yoffset + i * yspacing + scroll, xspacing, yspacing), "Repeal".Translate())) { settlement.repealPolicy(policySlot); Find.WindowStack.TryRemove(this); Find.WindowStack.WindowOfType <settlementWindowFC>().WindowUpdateFC(); } } else { if (Widgets.ButtonText(new Rect(xoffset + headerSpacing + 2 + k * xspacing, yoffset + i * yspacing + scroll, xspacing, yspacing), "Enact".Translate())) { if (settlement.validEnactPolicy(list[i], i)) { FCEvent tmp = new FCEvent(true); tmp.def = FCEventDefOf.enactSettlementPolicy; tmp.source = settlement.mapLocation; tmp.policy = list[i]; tmp.policySlot = policySlot; tmp.timeTillTrigger = Find.TickManager.TicksGame + list[i].enactDuration; //Log.Message(list[i].enactDuration.ToString()); //Log.Message(tmp.timeTillTrigger.ToString()); Find.World.GetComponent <FactionFC>().addEvent(tmp); PaymentUtil.paySilver(Convert.ToInt32(list[i].cost)); settlement.repealPolicy(policySlot); settlement.policies[policySlot] = PolicyFCDefOf.Enacting; Messages.Message(list[i].label + " " + "WillBeEnactedIn".Translate() + " " + GenDate.ToStringTicksToDays(tmp.timeTillTrigger - Find.TickManager.TicksGame), MessageTypeDefOf.PositiveEvent); Find.WindowStack.TryRemove(this); Find.WindowStack.WindowOfType <settlementWindowFC>().WindowUpdateFC(); } } } } else //Catch all { Widgets.Label(new Rect(xoffset + headerSpacing + 2 + k * xspacing, yoffset + i * yspacing + scroll, xspacing, yspacing), "REPORT THIS listpolicyfc"); } } } } Widgets.DrawBox(new Rect(xoffset, yoffset - yspacing, length, height + yspacing * 2)); //reset anchor/font Text.Font = fontBefore; Text.Anchor = anchorBefore; if (Event.current.type == EventType.ScrollWheel) { scrollWindow(Event.current.delta.y); } }
public override void DoWindowContents(Rect inRect) { //grab before anchor/font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; //Settlement Tax Collection Header Text.Anchor = TextAnchor.MiddleLeft; Text.Font = GameFont.Medium; Widgets.Label(new Rect(2, 0, 300, 60), header); //settlement buttons Text.Anchor = TextAnchor.UpperLeft; Text.Font = GameFont.Tiny; //0 tithe total string //1 source - -1 //2 due/delivery date //3 Silver (- || +) //4 tithe if (settlement.settlementLevel < LoadedModManager.GetMod <FactionColoniesMod>().GetSettings <FactionColonies>().settlementMaxLevel) //if settlement is not max level { if (Widgets.ButtonText(new Rect(xoffset + ((335 - 150) / 2), height + 10, 150, 40), "UpgradeSettlement".Translate() + ": " + settlementUpgradeCost)) { //if upgrade button clicked //if max level if (settlement.settlementLevel < LoadedModManager.GetMod <FactionColoniesMod>().GetSettings <FactionColonies>().settlementMaxLevel) //if below max level { if (PaymentUtil.getSilver() > settlementUpgradeCost) //if have enough monies to pay { foreach (FCEvent evt in Find.World.GetComponent <FactionFC>().events) { if (evt.def == FCEventDefOf.upgradeSettlement && evt.location == settlement.mapLocation) { //if already existing event Messages.Message("AlreadyUpgradeSettlement".Translate(), MessageTypeDefOf.RejectInput); return; } } PaymentUtil.paySilver(settlementUpgradeCost); //settlement.upgradeSettlement(); FCEvent tmp = new FCEvent(true); tmp.def = FCEventDefOf.upgradeSettlement; tmp.location = settlement.mapLocation; tmp.timeTillTrigger = Find.TickManager.TicksGame + (settlement.settlementLevel + 1) * 60000 * 2; //Log.Message(list[i].enactDuration.ToString()); //Log.Message(tmp.timeTillTrigger.ToString()); Find.World.GetComponent <FactionFC>().addEvent(tmp); Find.WindowStack.TryRemove(this); Find.WindowStack.WindowOfType <settlementWindowFC>().WindowUpdateFC(); Messages.Message("StartUpgradeSettlement".Translate(), MessageTypeDefOf.NeutralEvent); } else { //if don't have enough monies Messages.Message("NotEnoughSilverUpgrade".Translate(), MessageTypeDefOf.RejectInput); } } else { Messages.Message(settlement.name + " " + "AlreadyMaxLevel".Translate() + "!", MessageTypeDefOf.RejectInput); } } } else //if settlement is max level { desc = "CannotBeUpgradedPastMax".Translate() + ": " + LoadedModManager.GetMod <FactionColoniesMod>().GetSettings <FactionColonies>().settlementMaxLevel; } Widgets.Label(new Rect(xoffset + 2, yoffset - yspacing + 2, length - 4, height - 4 + yspacing * 2), desc); Widgets.DrawBox(new Rect(xoffset, yoffset - yspacing, length, height - yspacing * 2)); //reset anchor/font Text.Font = fontBefore; Text.Anchor = anchorBefore; }
//Drawing public override void DoWindowContents(Rect inRect) { FactionFC faction = Find.World.GetComponent <FactionFC>(); faction.roadBuilder.displayPaths(); if (Find.WorldSelector.selectedTile != -1 && Find.WorldSelector.selectedTile != currentTileSelected) { currentTileSelected = Find.WorldSelector.selectedTile; //Log.Message("Current: " + currentTileSelected + ", Selected: " + Find.WorldSelector.selectedTile); currentBiomeSelected = DefDatabase <BiomeResourceDef> .GetNamed(Find.WorldGrid.tiles[currentTileSelected].biome.ToString(), false); //default biome if (currentBiomeSelected == default(BiomeResourceDef)) { //Log Modded Biome currentBiomeSelected = BiomeResourceDefOf.defaultBiome; } currentHillinessSelected = DefDatabase <BiomeResourceDef> .GetNamed(Find.WorldGrid.tiles[currentTileSelected].hilliness.ToString()); if (currentBiomeSelected.canSettle == true && currentHillinessSelected.canSettle == true && currentTileSelected != 1) { timeToTravel = FactionColonies.ReturnTicksToArrive(Find.World.GetComponent <FactionFC>().capitalLocation, currentTileSelected); } else { timeToTravel = 0; } } //grab before anchor/font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; int silverToCreateSettlement = (int)(traitUtilsFC.cycleTraits(new double(), "createSettlementMultiplier", Find.World.GetComponent <FactionFC>().traits, "multiply") * (FactionColonies.silverToCreateSettlement + (500 * (Find.World.GetComponent <FactionFC>().settlements.Count() + Find.World.GetComponent <FactionFC>().settlementCaravansList.Count())) + (traitUtilsFC.cycleTraits(new double(), "createSettlementBaseCost", Find.World.GetComponent <FactionFC>().traits, "add")))); //Draw Label Text.Font = GameFont.Medium; Text.Anchor = TextAnchor.MiddleCenter; Widgets.Label(new Rect(0, 0, 268, 40), "SettleANewColony".Translate()); //hori line Widgets.DrawLineHorizontal(0, 40, 300); //Upper menu Widgets.DrawMenuSection(new Rect(5, 45, 258, 220)); DrawLabelBox(10, 50, 100, 100, "TravelTime".Translate(), GenDate.ToStringTicksToDays(timeToTravel)); DrawLabelBox(153, 50, 100, 100, "InitialCost".Translate(), silverToCreateSettlement + " " + "Silver".Translate()); //Lower Menu label Text.Font = GameFont.Medium; Text.Anchor = TextAnchor.MiddleCenter; Widgets.Label(new Rect(0, 270, 268, 40), "BaseProductionStats".Translate()); //Lower menu Widgets.DrawMenuSection(new Rect(5, 310, 258, 220)); //Draw production Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; //Production headers Widgets.Label(new Rect(40, 310, 60, 25), "Base".Translate()); Widgets.Label(new Rect(110, 310, 60, 25), "Modifier".Translate()); Widgets.Label(new Rect(180, 310, 60, 25), "Final".Translate()); if (currentTileSelected != -1) { for (int i = 0; i < Find.World.GetComponent <FactionFC>().returnNumberResource(); i++) { int height = 15; if (Widgets.ButtonImage(new Rect(20, 335 + i * (5 + height), height, height), faction.returnResourceByInt(i).getIcon())) { Find.WindowStack.Add(new descWindowFC("SettlementProductionOf".Translate() + ": " + faction.returnResourceByInt(i).label, char.ToUpper(faction.returnResourceByInt(i).label[0]) + faction.returnResourceByInt(i).label.Substring(1))); } Widgets.Label(new Rect(40, 335 + i * (5 + height), 60, height + 2), (currentBiomeSelected.BaseProductionAdditive[i] + currentHillinessSelected.BaseProductionAdditive[i]).ToString()); Widgets.Label(new Rect(110, 335 + i * (5 + height), 60, height + 2), (currentBiomeSelected.BaseProductionMultiplicative[i] * currentHillinessSelected.BaseProductionMultiplicative[i]).ToString()); Widgets.Label(new Rect(180, 335 + i * (5 + height), 60, height + 2), ((currentBiomeSelected.BaseProductionAdditive[i] + currentHillinessSelected.BaseProductionAdditive[i]) * (currentBiomeSelected.BaseProductionMultiplicative[i] * currentHillinessSelected.BaseProductionMultiplicative[i])).ToString()); } } //Settle button Text.Font = GameFont.Small; Text.Anchor = TextAnchor.MiddleCenter; int buttonLength = 130; if (Widgets.ButtonText(new Rect((InitialSize.x - 32 - buttonLength) / 2f, 535, buttonLength, 32), "Settle".Translate() + ": (" + silverToCreateSettlement + ")")) //add inital cost { //if click button to settle if (PaymentUtil.getSilver() >= silverToCreateSettlement) //if have enough monies to make new settlement { StringBuilder reason = new StringBuilder(); if (!TileFinder.IsValidTileForNewSettlement(currentTileSelected, reason) || currentTileSelected == -1 || Find.World.GetComponent <FactionFC>().checkSettlementCaravansList(currentTileSelected.ToString())) { //Alert Error to User Messages.Message(reason.ToString() ?? "CaravanOnWay".Translate() + "!", MessageTypeDefOf.NegativeEvent); } else { //Else if valid tile PaymentUtil.paySilver(silverToCreateSettlement); //if PROCESS MONEY HERE //create settle event FCEvent tmp = FCEventMaker.MakeEvent(FCEventDefOf.settleNewColony); tmp.location = currentTileSelected; tmp.planetName = Find.World.info.name; tmp.timeTillTrigger = Find.TickManager.TicksGame + timeToTravel; tmp.source = Find.World.GetComponent <FactionFC>().capitalLocation; Find.World.GetComponent <FactionFC>().addEvent(tmp); Find.World.GetComponent <FactionFC>().settlementCaravansList.Add(tmp.location.ToString()); Messages.Message("CaravanSentToLocation".Translate() + " " + GenDate.ToStringTicksToDays((tmp.timeTillTrigger - Find.TickManager.TicksGame)) + "!", MessageTypeDefOf.PositiveEvent); // when event activate FactionColonies.createPlayerColonySettlement(currentTileSelected); } } else { //if don't have enough monies to make settlement Messages.Message("NotEnoughSilverToSettle".Translate() + "!", MessageTypeDefOf.NeutralEvent); } } //reset anchor/font Text.Font = fontBefore; Text.Anchor = anchorBefore; }
public override void DoWindowContents(Rect inRect) { //grab before anchor/font GameFont fontBefore = Text.Font; TextAnchor anchorBefore = Text.Anchor; //Buildings for (int i = 0; i < buildingList.Count; i++) { BuildingFCDef building = buildingList[i]; newBuildingWindow = new Rect(BaseBuildingWindow.x, BaseBuildingWindow.y + (i * (rowHeight)) + scroll, BaseBuildingWindow.width, BaseBuildingWindow.height); newBuildingIcon = new Rect(BaseBuildingIcon.x, BaseBuildingIcon.y + (i * (rowHeight)) + scroll, BaseBuildingIcon.width, BaseBuildingIcon.height); newBuildingLabel = new Rect(BaseBuildingLabel.x, BaseBuildingLabel.y + (i * (rowHeight)) + scroll, BaseBuildingLabel.width, BaseBuildingLabel.height); newBuildingDesc = new Rect(BaseBuildingDesc.x, BaseBuildingDesc.y + (i * (rowHeight)) + scroll, BaseBuildingDesc.width, BaseBuildingDesc.height); if (Widgets.ButtonInvisible(newBuildingWindow)) { //If click on building List <FloatMenuOption> list = new List <FloatMenuOption>(); if (building == buildingDef) { //if the same building list.Add(new FloatMenuOption("Destroy".Translate(), delegate { settlement.deconstructBuilding(buildingSlot); Find.WindowStack.TryRemove(this); Find.WindowStack.WindowOfType <SettlementWindowFc>().windowUpdateFc(); })); } else { //if not the same building list.Add(new FloatMenuOption("Build".Translate(), delegate { if (!settlement.validConstructBuilding(building, buildingSlot, settlement)) { return; } FCEvent tmpEvt = new FCEvent(true) { def = FCEventDefOf.constructBuilding, source = settlement.mapLocation, planetName = settlement.planetName, building = building, buildingSlot = buildingSlot }; int triggerTime = building.constructionDuration; if (factionfc.hasPolicy(FCPolicyDefOf.isolationist)) { triggerTime /= 2; } tmpEvt.timeTillTrigger = Find.TickManager.TicksGame + triggerTime; Find.World.GetComponent <FactionFC>().addEvent(tmpEvt); PaymentUtil.paySilver(Convert.ToInt32(building.cost)); settlement.deconstructBuilding(buildingSlot); Messages.Message(building.label + " " + "WillBeConstructedIn".Translate() + " " + (tmpEvt.timeTillTrigger - Find.TickManager.TicksGame).ToTimeString(), MessageTypeDefOf.PositiveEvent); settlement.buildings[buildingSlot] = BuildingFCDefOf.Construction; Find.WindowStack.TryRemove(this); Find.WindowStack.WindowOfType <SettlementWindowFc>().windowUpdateFc(); })); } FloatMenu menu = new FloatMenu(list); Find.WindowStack.Add(menu); } Widgets.DrawMenuSection(newBuildingWindow); Widgets.DrawMenuSection(newBuildingIcon); Widgets.DrawLightHighlight(newBuildingIcon); Widgets.ButtonImage(newBuildingIcon, building.Icon); Text.Font = GameFont.Small; Widgets.ButtonTextSubtle(newBuildingLabel, ""); Widgets.Label(newBuildingLabel, " " + building.LabelCap + " - " + "Cost".Translate() + ": " + building.cost); Text.Font = GameFont.Tiny; Widgets.Label(newBuildingDesc, building.desc); } //Top Window Widgets.DrawMenuSection(TopWindow); Widgets.DrawHighlight(TopWindow); Widgets.DrawMenuSection(TopIcon); Widgets.DrawLightHighlight(TopIcon); Widgets.DrawBox(new Rect(0, 0, 400, 500)); Widgets.ButtonImage(TopIcon, buildingDef.Icon); Widgets.ButtonTextSubtle(TopName, ""); Text.Font = GameFont.Medium; Text.Anchor = TextAnchor.UpperLeft; Widgets.Label(new Rect(TopName.x + 5, TopName.y, TopName.width, TopName.height), buildingDef.LabelCap); Widgets.DrawMenuSection(new Rect(TopDescription.x - 5, TopDescription.y - 5, TopDescription.width, TopDescription.height)); Text.Font = GameFont.Small; Widgets.Label(TopDescription, buildingDef.desc); Widgets.DrawLineHorizontal(0, TopWindow.y + TopWindow.height, 400); //reset anchor/font Text.Font = fontBefore; Text.Anchor = anchorBefore; if (Event.current.type == EventType.ScrollWheel) { scrollWindow(Event.current.delta.y); } }