Inheritance: IIOSWrapper
 public void RefreshCurrentAccessToken(int requestId)
 {
     IOSWrapper.IOSFBRefreshCurrentAccessToken(requestId);
 }
 public string FBSdkVersion()
 {
     return(IOSWrapper.IOSFBSdkVersion());
 }
 public void FetchDeferredAppLink(int requestId)
 {
     IOSWrapper.IOSFBFetchDeferredAppLink(requestId);
 }
 public void FBAutoLogAppEventsEnabled(bool autoLogAppEventsEnabled)
 {
     IOSWrapper.IOSFBAutoLogAppEventsEnabled(autoLogAppEventsEnabled);
 }
 public void GetAppLink(int requestId)
 {
     IOSWrapper.IOSFBGetAppLink(requestId);
 }
 public void OpenFriendFinderDialog(
     int requestId)
 {
     IOSWrapper.IOSFBOpenGamingServicesFriendFinder(requestId);
 }
 public void FBAppEventsSetLimitEventUsage(bool limitEventUsage)
 {
     IOSWrapper.IOSFBAppEventsSetLimitEventUsage(limitEventUsage);
 }
 public void FBAdvertiserIDCollectionEnabled(bool advertiserIDCollectionEnabled)
 {
     IOSWrapper.IOSFBAdvertiserIDCollectionEnabled(advertiserIDCollectionEnabled);
 }
 public void SetPushNotificationsDeviceTokenString(string token)
 {
     IOSWrapper.IOSFBSetPushNotificationsDeviceTokenString(token);
 }
 public string FBGetUserID()
 {
     return(IOSWrapper.IOSFBGetUserID());
 }
 public void SetDataProcessingOptions(string[] options, int country, int state)
 {
     IOSWrapper.IOSFBSetDataProcessingOptions(options, options.Length, country, state);
 }
 public void FBSetUserID(string userID)
 {
     IOSWrapper.IOSFBSetUserID(userID);
 }
 public bool FBAdvertiserTrackingEnabled(bool advertiserTrackingEnabled)
 {
     return(IOSWrapper.IOSFBAdvertiserTrackingEnabled(advertiserTrackingEnabled));
 }
 public void FBAppEventsActivateApp()
 {
     IOSWrapper.IOSFBAppEventsActivateApp();
 }
 public void LogOut()
 {
     IOSWrapper.IOSFBLogOut();
 }
 public void FBSettingsActivateApp(string appId)
 {
     IOSWrapper.IOSFBSettingsActivateApp(appId);
 }
 public void SetShareDialogMode(int mode)
 {
     IOSWrapper.IOSFBSetShareDialogMode(mode);
 }
 public void JoinGameGroup(int requestId, string groupId)
 {
     IOSWrapper.IOSFBJoinGameGroup(requestId, groupId);
 }