public void CreateEngine()
        {
            Valves = new List<Valve>();
            Gears = new List<Gear>();
            FuelBomb = new FuelBomb();

            this.FuelBomb.ActualState = FuelBombState.Off;
            this.FuelBomb.Durability = 300;
            this.FuelBomb.QuantityOfFuelPerSecond = 3;

            this.Valves.Add(new Valve { ActualState = State.Open, Durability = 10 });
            this.Valves.Add(new Valve { ActualState = State.Close, Durability = 10 });
            this.Valves.Add(new Valve { ActualState = State.Open, Durability = 10 });
            this.Valves.Add(new Valve { ActualState = State.Open, Durability = 10 });
            this.Valves.Add(new Valve { ActualState = State.Stuck, Durability = 10 });
            this.Valves.Add(new Valve { ActualState = State.Open, Durability = 10 });
            this.Valves.Add(new Valve { ActualState = State.Open, Durability = 10 });
            this.Valves.Add(new Valve { ActualState = State.Open, Durability = 10 });

            this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 });
            this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 });
            this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 });
            this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 });
            this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 });
            this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 });
            this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 });
            this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 });


        }
 public EngineFacade()
 {
     Valves = new List<Valve>();
     Gears = new List<Gear>();
     FuelBomb = new FuelBomb();
 }