public void CreateEngine() { Valves = new List<Valve>(); Gears = new List<Gear>(); FuelBomb = new FuelBomb(); this.FuelBomb.ActualState = FuelBombState.Off; this.FuelBomb.Durability = 300; this.FuelBomb.QuantityOfFuelPerSecond = 3; this.Valves.Add(new Valve { ActualState = State.Open, Durability = 10 }); this.Valves.Add(new Valve { ActualState = State.Close, Durability = 10 }); this.Valves.Add(new Valve { ActualState = State.Open, Durability = 10 }); this.Valves.Add(new Valve { ActualState = State.Open, Durability = 10 }); this.Valves.Add(new Valve { ActualState = State.Stuck, Durability = 10 }); this.Valves.Add(new Valve { ActualState = State.Open, Durability = 10 }); this.Valves.Add(new Valve { ActualState = State.Open, Durability = 10 }); this.Valves.Add(new Valve { ActualState = State.Open, Durability = 10 }); this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 }); this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 }); this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 }); this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 }); this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 }); this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 }); this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 }); this.Gears.Add(new Gear { Diameter = 40, Durability = 10, NumberOfTeeths = 300 }); }
public EngineFacade() { Valves = new List<Valve>(); Gears = new List<Gear>(); FuelBomb = new FuelBomb(); }