private void Update()
 {
     if (!_isInitialised)
     {
         _groupComponents = FabricManager.Instance.gameObject.GetComponentsInChildren <GroupComponent>();
         _isInitialised   = true;
     }
     if (_presetList != null)
     {
         for (int i = 0; i < _presetList.Length; i++)
         {
             Preset preset = _presetList[i];
             if (preset.HasEventNameSet() && preset.IsEventActive())
             {
                 AddPreset(preset);
             }
         }
     }
     if (_groupComponents == null)
     {
         return;
     }
     for (int j = 0; j < _groupComponents.Length; j++)
     {
         GroupComponent groupComponent = _groupComponents[j];
         float          num            = 0f;
         float          num2           = 1f;
         for (int k = 0; k < _activePresets.Count; k++)
         {
             Preset preset2 = _activePresets[k];
             if (preset2.HasEventNameSet() && !preset2.IsEventActive() && !preset2.IsDeactivating)
             {
                 preset2.Deactivate();
             }
             if (preset2.IsActive())
             {
                 GroupPreset groupComponentByID = preset2.GetGroupComponentByID(groupComponent.GetInstanceID());
                 if (groupComponentByID != null)
                 {
                     num  += groupComponentByID.CalculateVolume();
                     num2 *= groupComponentByID.CalculatePitch();
                 }
             }
             else
             {
                 _activePresets.Remove(preset2);
             }
         }
         float value = AudioTools.DBToLinear(num);
         AudioTools.Limit(ref value, 0f, 1f);
         groupComponent.MixerVolume = value;
         groupComponent.MixerPitch  = num2;
     }
 }
Exemple #2
0
        public void Update()
        {
            float realtimeDelta = FabricTimer.GetRealtimeDelta();

            if (_direction > 0f)
            {
                _seekTarget += _velocity * realtimeDelta;
            }
            else
            {
                _seekTarget -= _velocity * realtimeDelta;
            }
            _markers.Update(_seekTarget, _direction);
            if (_markers.IsMarkerKeyOff())
            {
                _seekTarget = _markers._keyOffMarker._value;
            }
            if (_velocity != 0f)
            {
                if (_seekTarget > MAX_NORMALISED_RANGE)
                {
                    if (_loopBehaviour == ParameterLoopBehaviour.Loop)
                    {
                        _seekTarget -= MAX_NORMALISED_RANGE - MIN_NORMALISED_RANGE;
                    }
                    else if (_loopBehaviour == ParameterLoopBehaviour.OneShot)
                    {
                        _seekTarget = MAX_NORMALISED_RANGE;
                    }
                    else if (_loopBehaviour == ParameterLoopBehaviour.PingPong)
                    {
                        _direction = -1f;
                    }
                    else
                    {
                        _seekTarget = MAX_NORMALISED_RANGE;
                    }
                    _markers.Reset();
                }
                else if (_seekTarget < MIN_NORMALISED_RANGE)
                {
                    if (_loopBehaviour == ParameterLoopBehaviour.Loop)
                    {
                        _seekTarget += MAX_NORMALISED_RANGE - MIN_NORMALISED_RANGE;
                    }
                    else if (_loopBehaviour == ParameterLoopBehaviour.OneShot)
                    {
                        _seekTarget = MIN_NORMALISED_RANGE;
                    }
                    else if (_loopBehaviour == ParameterLoopBehaviour.PingPong)
                    {
                        _direction = 1f;
                    }
                    else
                    {
                        _seekTarget = MIN_NORMALISED_RANGE;
                    }
                    _markers.Reset();
                }
                if (_seekTarget > MAX_NORMALISED_RANGE)
                {
                    _seekTarget = MAX_NORMALISED_RANGE;
                }
                else if (_seekTarget < MIN_NORMALISED_RANGE)
                {
                    _seekTarget = MIN_NORMALISED_RANGE;
                }
            }
            if (_seekSpeed != 0f)
            {
                float num = _seekSpeed * realtimeDelta;
                if (_seekTarget > _value)
                {
                    _value += num;
                    if (_value > _seekTarget)
                    {
                        _value = _seekTarget;
                    }
                }
                else if (_seekTarget < _value)
                {
                    _value -= num;
                    if (_value < _seekTarget)
                    {
                        _value = _seekTarget;
                    }
                }
            }
            else
            {
                _value = _seekTarget;
            }
            AudioTools.Limit(ref _value, 0f, 1f);
        }
Exemple #3
0
 public void SetValue(float value)
 {
     AudioTools.Limit(ref value, _min, _max);
     _seekTarget = RTPManager.CalculateNewValueRange(value, 0f, 1f, _min, _max);
 }