static int ClearClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         FXGame.LuaBehaviour obj = (FXGame.LuaBehaviour)ToLua.CheckObject <FXGame.LuaBehaviour>(L, 1);
         obj.ClearClick();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetInstance(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         FXGame.LuaBehaviour   obj = (FXGame.LuaBehaviour)ToLua.CheckObject <FXGame.LuaBehaviour>(L, 1);
         LuaInterface.LuaTable o   = obj.GetInstance();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #3
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 static int OnEndDrag(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FXGame.LuaBehaviour obj = (FXGame.LuaBehaviour)ToLua.CheckObject <FXGame.LuaBehaviour>(L, 1);
         UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L, 2);
         obj.OnEndDrag(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int RemoveClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FXGame.LuaBehaviour    obj  = (FXGame.LuaBehaviour)ToLua.CheckObject <FXGame.LuaBehaviour>(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         obj.RemoveClick(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetGameObject(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         FXGame.LuaBehaviour obj  = (FXGame.LuaBehaviour)ToLua.CheckObject <FXGame.LuaBehaviour>(L, 1);
         string arg0              = ToLua.CheckString(L, 2);
         UnityEngine.GameObject o = obj.GetGameObject(arg0);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_injectToLua(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXGame.LuaBehaviour obj = (FXGame.LuaBehaviour)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.injectToLua = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index injectToLua on a nil value"));
        }
    }
    static int set_objs(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXGame.LuaBehaviour obj = (FXGame.LuaBehaviour)o;
            System.Collections.Generic.List <FXGame.ObjMap> arg0 = (System.Collections.Generic.List <FXGame.ObjMap>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <FXGame.ObjMap>));
            obj.objs = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index objs on a nil value"));
        }
    }
    static int set_className(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXGame.LuaBehaviour obj = (FXGame.LuaBehaviour)o;
            string arg0             = ToLua.CheckString(L, 2);
            obj.className = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index className on a nil value"));
        }
    }
    static int get_injectToLua(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXGame.LuaBehaviour obj = (FXGame.LuaBehaviour)o;
            bool ret = obj.injectToLua;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index injectToLua on a nil value"));
        }
    }
    static int get_objs(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXGame.LuaBehaviour obj = (FXGame.LuaBehaviour)o;
            System.Collections.Generic.List <FXGame.ObjMap> ret = obj.objs;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index objs on a nil value"));
        }
    }
    static int get_className(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            FXGame.LuaBehaviour obj = (FXGame.LuaBehaviour)o;
            string ret = obj.className;
            LuaDLL.lua_pushstring(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index className on a nil value"));
        }
    }