SerializeInto() public méthode

public SerializeInto ( BinaryWriter writer ) : void
writer System.IO.BinaryWriter
Résultat void
Exemple #1
0
        public void SerializeInto(BinaryWriter writer)
        {
            writer.Write(new char[] { 'F', 'S', 'O', 'v' });

            Context.SerializeInto(writer);
            writer.Write(Entities.Length);
            foreach (var ent in Entities)
            {
                byte type = (byte)((ent is VMAvatarMarshal) ? 1 : 0);
                writer.Write(type);
                ent.SerializeInto(writer);
            }

            writer.Write(Threads.Length);
            foreach (var thr in Threads)
            {
                thr.SerializeInto(writer);
            }

            writer.Write(MultitileGroups.Length);
            foreach (var grp in MultitileGroups)
            {
                grp.SerializeInto(writer);
            }

            writer.Write(GlobalState.Length);
            foreach (var val in GlobalState)
            {
                writer.Write(val);
            }
            writer.Write(ObjectId);
        }
Exemple #2
0
        public void SerializeInto(BinaryWriter writer)
        {
            writer.Write(new char[] { 'F', 'S', 'O', 'v' });
            writer.Write(Version);
            writer.Write(Compressed);

            var          uWriter = writer;
            MemoryStream cStream = null;

            if (Compressed)
            {
                cStream = new MemoryStream();
                writer  = new BinaryWriter(cStream);
            }

            var timer = new System.Diagnostics.Stopwatch();

            timer.Start();

            Context.SerializeInto(writer);
            //Console.WriteLine("== SERIAL: Context done... " + timer.ElapsedMilliseconds + " ms ==");

            writer.Write(Entities.Length);
            foreach (var ent in Entities)
            {
                byte type = (byte)((ent is VMAvatarMarshal) ? 1 : 0);
                writer.Write(type);
                ent.SerializeInto(writer);
            }
            //Console.WriteLine("== SERIAL: Ents done... " + timer.ElapsedMilliseconds + " ms ==");

            writer.Write(Threads.Length);
            foreach (var thr in Threads)
            {
                thr.SerializeInto(writer);
            }

            //Console.WriteLine("== SERIAL: Threads done... " + timer.ElapsedMilliseconds + " ms ==");

            writer.Write(MultitileGroups.Length);
            foreach (var grp in MultitileGroups)
            {
                grp.SerializeInto(writer);
            }

            //Console.WriteLine("== SERIAL: Groups done... " + timer.ElapsedMilliseconds + " ms ==");

            writer.Write(GlobalState.Length);
            foreach (var val in GlobalState)
            {
                writer.Write(val);
            }
            PlatformState.SerializeInto(writer);

            //Console.WriteLine("== SERIAL: Globals done... " + timer.ElapsedMilliseconds + " ms ==");

            writer.Write(ObjectId);

            if (Compressed)
            {
                writer.Close();
                //zipStream.Close();
                var data = cStream.ToArray();

                var zipMStream = new MemoryStream();
                var zipStream  = new GZipStream(zipMStream, CompressionMode.Compress);
                zipStream.Write(data, 0, data.Length);
                zipStream.Close();

                var cData = zipMStream.ToArray();

                uWriter.Write(cData.Length);
                uWriter.Write(cData);

                cStream.Close();
                zipMStream.Close();
            }
        }