public AnimationPlayer(SkinningData skinningData)
        {
            if (skinningData == null)
                throw new ArgumentNullException("skinningData");

            skinningDataValue = skinningData;

            boneTransforms = new Matrix[skinningData.BindPose.Count];
            worldTransforms = new Matrix[skinningData.BindPose.Count];
            skinTransforms = new Matrix[skinningData.BindPose.Count];
        }
        public AnimationPlayer(SkinningData skinningData)
        {
            if (skinningData == null)
            {
                throw new ArgumentNullException("skinningData");
            }

            skinningDataValue = skinningData;

            boneTransforms  = new Matrix[skinningData.BindPose.Count];
            worldTransforms = new Matrix[skinningData.BindPose.Count];
            skinTransforms  = new Matrix[skinningData.BindPose.Count];
        }