internal void use(Character user, Character target)
 {
     if (Globals.IS_SET(type, Globals.TYPE_CONSUMABLE_POTION))
         target.Damage(Globals.ELEMENT_NONE, -(power * 25), user.Name, "", false);
     else if (Globals.IS_SET(type, Globals.TYPE_CONSUMABLE_ETHER))
         target.Damage(Globals.ELEMENT_NONE, -(power * 25), user.Name, "", true);
     else
         user.Attack(target, type, this.name, power * 25);
 }
 internal void use(Character user, Character target)
 {
     if (Globals.IS_SET(type, Globals.TYPE_CONSUMABLE_POTION))
     {
         target.Damage(Globals.ELEMENT_NONE, -(power * 25), user.Name, "", false);
     }
     else if (Globals.IS_SET(type, Globals.TYPE_CONSUMABLE_ETHER))
     {
         target.Damage(Globals.ELEMENT_NONE, -(power * 25), user.Name, "", true);
     }
     else
     {
         user.Attack(target, type, this.name, power * 25);
     }
 }
        //TODO: Visitor

        internal void Attack(Character attackee, int attackElement, string attackName, int bonus)
        {
            int baseDam;

            defending = false;

            if (attackElement == Globals.ELEMENT_PHYSICAL)
            {
                baseDam = getAttack();
            }
            else
            {
                baseDam = getMagic();
            }

            baseDam = (baseDam / 2) + Globals.Random(0, baseDam);

            baseDam += level * 5;

            if (attackElement == Globals.ELEMENT_PHYSICAL)
            {
                baseDam -= defense / 2;
            }
            else
            {
                baseDam -= magicdefense / 2;
            }

            baseDam -= level * 5;

            if (baseDam < 1)
            {
                baseDam = 1;
            }

            if (this is PC)
            {
                baseDam += (int)(baseDam * StateCombat.strategy * 0.05f);
            }
            else
            {
                baseDam -= (int)(baseDam * StateCombat.strategy * 0.05f);
            }

            attackee.Damage(attackElement, baseDam + bonus, attackName, Name, false);
        }
Exemple #4
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        //TODO: Visitor
        internal void Attack(Character attackee, int attackElement, string attackName, int bonus)
        {
            int baseDam;

            defending = false;

            if (attackElement == Globals.ELEMENT_PHYSICAL)
                baseDam = getAttack();
            else
                baseDam = getMagic();

            baseDam = (baseDam / 2) + Globals.Random(0, baseDam);

            baseDam += level * 5;

            if (attackElement == Globals.ELEMENT_PHYSICAL)
                baseDam -= defense / 2;
            else
                baseDam -= magicdefense / 2;

            baseDam -= level * 5;

            if (baseDam < 1)
                baseDam = 1;

            if (this is PC)
                baseDam += (int)(baseDam * StateCombat.strategy * 0.05f);
            else
                baseDam -= (int)(baseDam * StateCombat.strategy * 0.05f);

            attackee.Damage(attackElement, baseDam+bonus, attackName, Name, false);
        }