void SetInitialReferences() { gameManagerMaster = GetComponent <GameManagerMaster>(); if (toggleInventoryButton == "") { this.enabled = false; } }
void SetInitialReferences() { gameManagerMaster = GetComponent <GameManagerMaster>(); }
void SetInitialReferences() { nPCRelationsMaster = GetComponent <GameManagerNPCRelationsMaster>(); gameManagerMaster = GetComponent <GameManagerMaster>(); }
void Start() { gameManagerMaster = GetComponent <GameManagerMaster>(); }
void SetInitialReferences() { gameManagerMaster = FindObjectOfType <GameManagerMaster>().GetComponent <GameManagerMaster>(); playerMaster = GetComponent <PlayerMaster>(); }