Exemple #1
0
        public static Fix64 Angle(FPQuaternion a, FPQuaternion b)
        {
            FPQuaternion aInv = FPQuaternion.Inverse(a);
            FPQuaternion f    = b * aInv;

            Fix64 angle = Fix64.Acos(f.w) * 2 * Fix64.Rad2Deg;

            if (angle > 180)
            {
                angle = 360 - angle;
            }

            return(angle);
        }
Exemple #2
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        public static FPQuaternion Slerp(FPQuaternion from, FPQuaternion to, Fix64 t)
        {
            t = FPMath.Clamp(t, 0, 1);

            Fix64 dot = Dot(from, to);

            if (dot < 0.0f)
            {
                to  = Multiply(to, -1);
                dot = -dot;
            }

            Fix64 halfTheta = Fix64.Acos(dot);

            return(Multiply(Multiply(from, Fix64.Sin((1 - t) * halfTheta)) + Multiply(to, Fix64.Sin(t * halfTheta)), 1 / Fix64.Sin(halfTheta)));
        }
Exemple #3
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        public static FPQuaternion RotateTowards(FPQuaternion from, FPQuaternion to, Fix64 maxDegreesDelta)
        {
            Fix64 dot = Dot(from, to);

            if (dot < 0.0f)
            {
                to  = Multiply(to, -1);
                dot = -dot;
            }

            Fix64 halfTheta = Fix64.Acos(dot);
            Fix64 theta     = halfTheta * 2;

            maxDegreesDelta *= Fix64.Deg2Rad;

            if (maxDegreesDelta >= theta)
            {
                return(to);
            }

            maxDegreesDelta /= theta;

            return(Multiply(Multiply(from, Fix64.Sin((1 - maxDegreesDelta) * halfTheta)) + Multiply(to, Fix64.Sin(maxDegreesDelta * halfTheta)), 1 / Fix64.Sin(halfTheta)));
        }
Exemple #4
0
 public static Fix64 Angle(FPVector a, FPVector b)
 {
     return(Fix64.Acos(a.normalized * b.normalized) * Fix64.Rad2Deg);
 }