internal Elimination SetDownedBy(Player downedBy, DamageType damageType) { LastDowner = new Elimination(downedBy, damageType); _downs.Add(LastDowner); return(LastDowner); }
internal Elimination SetElimatedBy(Player eliminatedBy, DamageType damageType) { Eliminator = new Elimination(eliminatedBy, damageType); return(Eliminator); }