private FMOD_Geometry_SetPolygonVertex ( |
||
geometry | ||
index | int | |
vertexindex | int | |
vertex | ||
Résultat | RESULT |
public RESULT setPolygonVertex(int polygonIndex, int vertexIndex, ref VECTOR vertex) { return(Geometry.FMOD_Geometry_SetPolygonVertex(geometryraw, polygonIndex, vertexIndex, ref vertex)); }