void PlayNewSong() { string documentsFolder = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments).ToString(); string path = documentsFolder + "/AGR2280/Custom Music/"; string[] availableFiles = Directory.GetFiles(path, "*.mp3"); // Pick song to stream songToPlay = UnityEngine.Random.Range(0, availableFiles.Length); if (channel != null) { channel = null; } PlayingMusic = null; result = system.init(1, FMOD.INITFLAGS.NORMAL, (IntPtr)null); result = system.createSound(availableFiles [songToPlay], FMOD.MODE.CREATESTREAM, ref PlayingMusic); result = system.playSound(music, PlayingMusic, false, ref channel); result = system.createDSPByType(FMOD.DSP_TYPE.HIGHPASS, ref musicHighPass); result = system.createDSPByType(FMOD.DSP_TYPE.LOWPASS, ref musicLowPass); result = channel.addDSP(musicHighPass, ref highPassFilter); result = channel.addDSP(musicLowPass, ref lowPassFilter); firstSongStarted = true; }
public static void StopAllSounds() { if (!(GameDataManager.GameType == GameDataManager.GameTypes.DS1 || GameDataManager.GameType == GameDataManager.GameTypes.DS1R || GameDataManager.GameType == GameDataManager.GameTypes.DS3 || GameDataManager.GameType == GameDataManager.GameTypes.SDT)) { return; } Main.WinForm.Invoke(new Action(() => { int channelsPlaying = 0; result = _system.getChannelsPlaying(ref channelsPlaying); if (result == RESULT.ERR_INVALID_PARAM || result == RESULT.ERR_INVALID_HANDLE) { return; } for (int i = 0; i < MAX_CHANNELS; i++) { FMOD.Channel channel = null; result = _system.getChannel(i, ref channel); if (result == RESULT.ERR_INVALID_PARAM || result == RESULT.ERR_INVALID_HANDLE) { continue; } result = channel.stop(); } })); }
public bool IsPlaying(FMOD.Channel channel) //채널이 play중인지 return하는 함수 { bool returnbool = false; channel.isPlaying(out returnbool); return(returnbool); }
// Use this for initialization void Start () { lowLevelSystem = RuntimeManager.LowlevelSystem; channel = new FMOD.Channel(); lowLevelSystem.getMasterChannelGroup(out channelGroup); soundInfo = new FMOD.CREATESOUNDEXINFO(); soundInfo.cbsize = Marshal.SizeOf(soundInfo); soundInfo.decodebuffersize = (uint)sampleRate / 10; soundInfo.length = (uint)(sampleRate * numberOfChannels * sizeof(short)); soundInfo.numchannels = numberOfChannels; soundInfo.defaultfrequency = sampleRate; soundInfo.format = FMOD.SOUND_FORMAT.PCM16; soundInfo.pcmreadcallback = PCMReadCallback; soundInfo.pcmsetposcallback = PCMSetPositionCallback; lowLevelSystem.setStreamBufferSize(65536, FMOD.TIMEUNIT.RAWBYTES); lowLevelSystem.createStream("SoundGeneratorStream", FMOD.MODE.OPENUSER, ref soundInfo, out generatedSound); generatedSound.setMode(FMOD.MODE.OPENUSER | FMOD.MODE._3D | FMOD.MODE._3D_LINEARSQUAREROLLOFF); lowLevelSystem.playSound(generatedSound, channelGroup, true, out channel); channel.setLoopCount(-1); channel.setMode(FMOD.MODE.LOOP_NORMAL); channel.setPosition(0, FMOD.TIMEUNIT.MS); channel.set3DMinMaxDistance(minDistance, maxDistance); Update(); channel.setPaused(false); }
public static Channel FromFmod(FMOD.Channel channel) { if (channel == null) { throw new ArgumentNullException(nameof(channel)); } return(new Channel(channel)); }
public void Play(IMediaFile file) { this.CleanUpSound(ref this.sound); this.timer.Start(); this.CurrentMediaFile = file; var mode = FMOD.MODE._2D | FMOD.MODE.CREATESTREAM | FMOD.MODE.LOOP_OFF | FMOD.MODE.UNICODE; if (file.IsVBR) { mode |= FMOD.MODE.ACCURATETIME; } if (this.Equalizer != null) { mode |= MODE.SOFTWARE; } else { mode |= MODE.HARDWARE; } var result = this.system.createSound(file.FullFileName, mode, ref this.sound); if (!result.ERRCHECK()) { return; } uint lenms = 0; result = this.sound.getLength(ref lenms, FMOD.TIMEUNIT.MS); result.ERRCHECK(); this.LengthMs = lenms; FMOD.Channel channel = null; result = this.system.playSound(FMOD.CHANNELINDEX.FREE, this.sound, false, ref channel); if (!result.ERRCHECK()) { return; } this.State = PlayerState.Play; file.State = PlayerState.Play; if (channel != null) { this.channelInfo = new ChannelInfo() { Channel = channel, File = file }; result = this.channelInfo.Channel.setCallback(this.channelEndCallback); result.ERRCHECK(); result = this.channelInfo.Channel.setVolume(this.Volume / 100f); result.ERRCHECK(); } }
public ChannelInfo(Channel channel, IMediaFile file, Action playNextFileAction) { this.Channel = channel; this.Channel.getSystemObject(out system).ERRCHECK(); this.File = file; this.playNextFileAction = playNextFileAction; this.channelEndCallback = new FMOD.CHANNEL_CALLBACK(ChannelEndCallback); this.Channel.setCallback(this.channelEndCallback).ERRCHECK(); this.Volume = 0f; }
void OnApplicationQuit() { PlayingMusic.release(); channel.stop(); system.close(); system.release(); channel = null; PlayingMusic = null; system = null; }
public void StopMusic() { PlayingMusic.release(); channel.stop(); system.close(); system.release(); channel = null; PlayingMusic = null; system = null; }
protected void RegisterChannel(FMOD.Channel channel) { IntPtr raw = channel.getRaw(); if (allChannels.ContainsKey(raw)) { allChannels.Remove(raw); } allChannels.Add(raw, this); }
//This function is used to add a delay in the detection to playback ratio. //For example, if an obstacle is spawned to the music, it will be spawned immediately //upon the song detecting a beat, when oftentimes we want to line up that obstacle //with the point in the music it plays. So, the obstacle will spawn before the song gets //to the beat detected point. //Use milliseconds to express the amount of delay time you want between playback and detection. public void loadSongToDelay(int milliseconds) { delayedSong = true; songChannel1.setVolume(0); audio2 = new FMOD.Sound(); FMODErrorCheck(system.createStream(songString, FMOD.MODE.SOFTWARE, ref audio2)); songChannel2 = new FMOD.Channel(); FMODErrorCheck(system.playSound(FMOD.CHANNELINDEX.FREE, audio2, true, ref songChannel2)); songChannel2.setChannelGroup(channelMusic); timeToDelay = milliseconds; }
void LateUpdate() { FMOD.Channel channel = _mutedSourceJustForUserSpeed.Channel; TimeSpan timespan = TimeSpan.FromMilliseconds(0); if (channel != null) { uint position; channel.getPosition(out position, FMOD.TIMEUNIT.MS); timespan = TimeSpan.FromMilliseconds(position); } _userProgression.text = String.Format("{0:D2}:{1:D2} / {2:D2}:{3:D2}", timespan.Minutes, timespan.Seconds, _totalTimeTimeSpan.Minutes, _totalTimeTimeSpan.Seconds); }
// Use this for initialization void Start() { channel = new FMOD.Channel(); soundInfo = new FMOD.CREATESOUNDEXINFO(); soundInfo.cbsize = Marshal.SizeOf(soundInfo); soundInfo.suggestedsoundtype = FMOD.SOUND_TYPE.MPEG; lowLevelSystem = FMODUnity.RuntimeManager.LowlevelSystem; FMODUnity.RuntimeManager.LowlevelSystem.getMasterChannelGroup(out channelGroup); lowLevelSystem.setStreamBufferSize(64000, FMOD.TIMEUNIT.RAWBYTES); channel.setMode(FMOD.MODE.IGNORETAGS | FMOD.MODE.MPEGSEARCH); lowLevelSystem.createStream("http://stream4.nadaje.com:15274/live", //"http://stream.gensokyoradio.net:8000/stream/1/" "http://stream4.nadaje.com:12818/test" FMOD.MODE.DEFAULT | FMOD.MODE.NONBLOCKING | FMOD.MODE.CREATESTREAM | FMOD.MODE.MPEGSEARCH, ref soundInfo, out radioStream); StartCoroutine(WaitForStreamBuffer()); }
private string path = "Assets/3rdPerson+Fly/Sounds/"; // Path of the sound to listen void Start() { path = path + soundName; _channel = new Channel(); _channelGroup = new FMOD.ChannelGroup(); _alt_pan_pos = new FMOD.VECTOR(); _rigidBody = gameObject.GetComponent <Rigidbody>(); // Convert game object 3d attributes to FMOD.ATTRIBUTES_3D struct _attributes3D = RuntimeUtils.To3DAttributes(gameObject, _rigidBody); _soundManager.Create(path, FMOD.MODE.LOOP_NORMAL, out _sound); _soundManager.Play(_sound, _channelGroup, false, out _channel, _attributes3D.position, _attributes3D.velocity, _alt_pan_pos); _soundManager.ChangeVolume(volume); // minDistance: distancia a partir de la cual el sonido comienza a atenuarse // maxDistance: distancia a partir de la cual el sonido no se atenúa más (el volumen no es necesariamente 0.0) _channel.set3DMinMaxDistance(3.0f, 40.0f); }
// Use this for initialization void Start() { channel = new FMOD.Channel(); lowLevelSystem = FMODUnity.RuntimeManager.LowlevelSystem; FMODUnity.RuntimeManager.LowlevelSystem.getMasterChannelGroup(out channelGroup); lowLevelSystem.createSound("Assets\\Sounds\\guitar.mp3", FMOD.MODE.DEFAULT, out guitarSong); string songName = ""; guitarSong.getName(out songName, 20); Debug.Log("Playing song: " + songName, gameObject); guitarSong.setMode(FMOD.MODE.OPENUSER | FMOD.MODE._3D | FMOD.MODE._3D_LINEARSQUAREROLLOFF); lowLevelSystem.playSound(guitarSong, channelGroup, true, out channel); channel.set3DMinMaxDistance(minDistance, maxDistance); channel.setLoopCount(-1); channel.setMode(FMOD.MODE.LOOP_NORMAL); FMOD.ATTRIBUTES_3D attributes = FMODUnity.RuntimeUtils.To3DAttributes(gameObject); FMOD.VECTOR alt_pan_pos = Vector3.zero.ToFMODVector(); channel.set3DAttributes(ref attributes.position, ref attributes.velocity, ref alt_pan_pos); channel.setPaused(false); }
protected override void OnSpawn() { base.OnSpawn(); sound = AudioUtil.CreateSound(soundName); }
private static void Play(string path, bool isBGM) { var file = NLVFS.NLVFS.LoadFile(path); if (file == null) { NLog.Warn("fmod Play file not Found " + path); return; } var info = new CREATESOUNDEXINFO(); info.length = (uint)file.Length; Sound s; var result = _fmod.createSound(file, MODE.OPENMEMORY, ref info, out s); if (result != RESULT.OK) { NLog.Error("fmod createSound " + result); } Channel channel; result = _fmod.playSound(s, null, false, out channel); _fmod.update(); int index; channel.getIndex(out index); if (result != RESULT.OK) { NLog.Error("fmod playSound " + result); } if (isBGM) { _channelBGM = channel; } }
public void Stop() { if (_channel == null || _nowPlaying == null) return; bool playing = false; bool paused = false; RESULT result = _channel.isPlaying(ref playing); ErrCheck(result); result = _channel.getPaused(ref paused); ErrCheck(result); if (playing || paused) { _log.DebugFormat("Stopping current song: {0}", _nowPlaying.Name); result = _channel.stop(); ErrCheck(result); if (_sound != null) { result = _sound.release(); ErrCheck(result); } } _channel = null; _nowPlaying = null; _log.Debug("Song stopped!"); }
//Loads a song into memory given a sample size and file-path to an audio file. //The most commonly used and accurate Sample Size is 1024. public void LoadSong(int sSize, string audioString) { //Take in Aruguments sampleSize = sSize; songString = audioString; stopW.Start(); areWePlaying = true; specFlux = 0.0f; timeBetween = 0; initialTime = (int)stopW.ElapsedMilliseconds; currentTime = 0; currentSeconds = 0; lastSeconds = 0; currentMillis = 0; currentMinutes = 0; median = 0.0f; smoothMedian = 0.0f; beatThreshold = 0.6f; thresholdSmoother = 0.6f; started = false; lastBeatRegistered = new TimeStamp(); audio = new FMOD.Sound(); songChannel1 = new FMOD.Channel(); beatWait = false; channelMusic = new FMOD.ChannelGroup(); previousFFT = new float[sampleSize / 2 + 1]; for (int i = 0; i < sampleSize / 2; i++) { previousFFT[i] = 0; } //Brute force for testing //songString = "Music/drums.wav"; //Create channel and audio FMODErrorCheck(system.createChannelGroup(null, ref channelMusic)); // CREATESOUNDEXINFO ex = new CREATESOUNDEXINFO(); FMODErrorCheck(system.createStream(songString, FMOD.MODE.SOFTWARE, ref audio)); audio.getLength(ref seconds, FMOD.TIMEUNIT.MS); audio.getDefaults(ref sampleRate, ref zeroF, ref zeroF, ref zero); seconds = ((seconds + 500) / 1000); minutes = seconds / 60; fullSeconds = (int)seconds; seconds = seconds - (minutes * 60); FMODErrorCheck(system.playSound(FMOD.CHANNELINDEX.FREE, audio, true, ref songChannel1)); //hzRange = (sampleRate / 2) / static_cast<float>(sampleSize); songChannel1.setChannelGroup(channelMusic); songChannel1.setPaused(true); Console.WriteLine("Song Length: " + minutes + ":" + seconds); Console.WriteLine("Sample Rate: " + sampleRate); //std::cout << "Freq Range: " << hzRange << std::endl; //songChannel1.setVolume(0); }
public RESULT getChannel (int channelid, out Channel channel) { channel = null; IntPtr channelraw; RESULT result = FMOD_System_GetChannel(rawPtr, channelid, out channelraw); channel = new Channel(channelraw); return result; }
public void Play(FMOD.Sound sound, FMOD.ChannelGroup channelGroup, bool paused, out FMOD.Channel channel, FMOD.VECTOR pos, FMOD.VECTOR vel, FMOD.VECTOR alt_pan_pos) { _soundSystem.playSound(sound, channelGroup, paused, out channel); _channel = channel; _channel.set3DAttributes(ref pos, ref vel, ref alt_pan_pos); }
//Loads a song into memory given a sample size and file-path to an audio file. //The most commonly used and accurate Sample Size is 1024. public void LoadSong(int sSize, string audioString) { //Take in Aruguments sampleSize = sSize; songString = audioString; stopW.Start(); areWePlaying = true; specFlux = 0.0f; timeBetween = 0; initialTime = (int)stopW.ElapsedMilliseconds; currentTime = 0; currentSeconds = 0; lastSeconds = 0; currentMillis = 0; currentMinutes = 0; median = 0.0f; smoothMedian = 0.0f; beatThreshold = 0.6f; thresholdSmoother = 0.6f; started = false; lastBeatRegistered = new TimeStamp(); audio = new FMOD.Sound(); songChannel1 = new FMOD.Channel(); channelMusic = new FMOD.ChannelGroup(); previousFFT = new float[sampleSize / 2 + 1]; for (int i = 0; i < sampleSize / 2; i++) { previousFFT[i] = 0; } //Brute force for testing //songString = "Music/drums.wav"; //Create channel and audio FMODErrorCheck(system.createChannelGroup(null, ref channelMusic)); // CREATESOUNDEXINFO ex = new CREATESOUNDEXINFO(); FMODErrorCheck(system.createStream(songString, FMOD.MODE.SOFTWARE, ref audio)); audio.getLength(ref seconds, FMOD.TIMEUNIT.MS); audio.getDefaults(ref sampleRate, ref zeroF, ref zeroF, ref zero); seconds = ((seconds + 500) / 1000); minutes = seconds / 60; fullSeconds = (int)seconds; seconds = seconds - (minutes * 60); FMODErrorCheck(system.playSound(FMOD.CHANNELINDEX.FREE, audio, true, ref songChannel1)); //hzRange = (sampleRate / 2) / static_cast<float>(sampleSize); songChannel1.setChannelGroup(channelMusic); songChannel1.setPaused(true); Console.WriteLine("Song Length: " + minutes + ":" + seconds); Console.WriteLine("Sample Rate: " + sampleRate); //std::cout << "Freq Range: " << hzRange << std::endl; //songChannel1.setVolume(0); }
public RESULT playSound (Sound sound, ChannelGroup channelGroup, bool paused, ref Channel channel) { RESULT result = RESULT.OK; IntPtr channelraw; Channel channelnew = null; if (channel != null) { channelraw = channel.getRaw(); } else { channelraw = new IntPtr(); } IntPtr channelGroupRaw = (channelGroup != null) ? channelGroup.getRaw() : (IntPtr)0; try { result = FMOD_System_PlaySound(systemraw, sound.getRaw(), channelGroupRaw, (paused ? 1 : 0), ref channelraw); } catch { result = RESULT.ERR_INVALID_PARAM; } if (result != RESULT.OK) { return result; } if (channel == null) { channelnew = new Channel(); channelnew.setRaw(channelraw); channel = channelnew; } else { channel.setRaw(channelraw); } return result; }
public RESULT getChannel(int channelid, ref Channel channel) { RESULT result = RESULT.OK; IntPtr channelraw = new IntPtr(); Channel channelnew = null; try { result = FMOD_System_GetChannel(systemraw, channelid, ref channelraw); } catch { result = RESULT.ERR_INVALID_PARAM; } if (result != RESULT.OK) { return result; } if (channel == null) { channelnew = new Channel(); channelnew.setRaw(channelraw); channel = channelnew; } else { channel.setRaw(channelraw); } return result; }
public DeckControl() { _mixerBackground = new Image(); _mixerBackground.Height = 488; _mixerBackground.Width = 710; BitmapImage bmp = new BitmapImage(); bmp.BeginInit(); bmp.UriSource = new Uri("png/deck_background.png", UriKind.Relative); bmp.EndInit(); _mixerBackground.Source = bmp; this.Children.Add(_mixerBackground); _recordController = new RecordController(RECORD_DIAMETER, RECORD_DIAMETER); _recordController.Margin = new Thickness(RECORD_MARGIN_LEFT, RECORD_MARGIN_TOP, 0, 0); _recordController.SetBackgroundImage(@"png/record.png"); _recordController.Width = RECORD_DIAMETER; _recordController.Height = RECORD_DIAMETER; _recordController.TouchDown += new EventHandler<TouchEventArgs>(RecordTouchDown); _recordController.TouchUp += new EventHandler<TouchEventArgs>(RecordTouchUp); _recordController.TouchMove += new EventHandler<TouchEventArgs>(RecordTouchMove); _recordController.DragEnter += new System.Windows.DragEventHandler(RecordDragEnter); _recordController.DragLeave += new System.Windows.DragEventHandler(RecordDragLeave); _recordController.Drop += new System.Windows.DragEventHandler(RecordDrop); _recordController.AllowDrop = true; this.Children.Add(_recordController); _highPassKnob = new KnobControl(KNOB_DIAMETER, KNOB_DIAMETER); _highPassKnob.Margin = new Thickness(KNOB_MARGIN_LEFT, KNOB_MARGIN_TOP, 0, 0); _highPassKnob.SetBackgroundImage(@"png/dial_background.png"); _highPassKnob.SetCenterImage(@"png/dial_knob.png"); _highPassKnob.Width = KNOB_DIAMETER; _highPassKnob.Height = KNOB_DIAMETER; //_highPassKnob.TouchDown += new EventHandler<TouchEventArgs>(HPKnobTouchDown); //_highPassKnob.TouchUp += new EventHandler<TouchEventArgs>(HPKnobTouchUp); _highPassKnob.TouchMove += new EventHandler<TouchEventArgs>(HPKnobTouchMove); this.Children.Add(_highPassKnob); _lowPassKnob = new KnobControl(KNOB_DIAMETER, KNOB_DIAMETER); _lowPassKnob.Margin = new Thickness(KNOB_MARGIN_LEFT, KNOB_MARGIN_TOP + KNOB_DIAMETER * 1 + KNOB_PADDING * 1, 0, 0); _lowPassKnob.SetBackgroundImage(@"png/dial_background.png"); _lowPassKnob.SetCenterImage(@"png/dial_knob.png"); _lowPassKnob.Width = KNOB_DIAMETER; _lowPassKnob.Height = KNOB_DIAMETER; _lowPassKnob.TouchMove += new EventHandler<TouchEventArgs>(LPKnobTouchMove); this.Children.Add(_lowPassKnob); _reverbKnob = new KnobControl(KNOB_DIAMETER, KNOB_DIAMETER); _reverbKnob.Margin = new Thickness(KNOB_MARGIN_LEFT, KNOB_MARGIN_TOP + KNOB_DIAMETER * 2 + KNOB_PADDING * 2, 0, 0); _reverbKnob.SetBackgroundImage(@"png/dial_background.png"); _reverbKnob.SetCenterImage(@"png/dial_knob.png"); _reverbKnob.Width = KNOB_DIAMETER; _reverbKnob.Height = KNOB_DIAMETER; this.Children.Add(_reverbKnob); angle = 1; _recordMidPoint = new System.Windows.Point(_recordController.Width / 2 + _recordController.Margin.Left, _recordController.Height / 2 + _recordController.Margin.Top); rotate = new RotateTransform(1, _recordController.Width / 2, _recordController.Height / 2); transform = new TransformGroup(); transform.Children.Add(rotate); dispatcherTimer = new DispatcherTimer(); dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick); dispatcherTimer.Interval = new TimeSpan(0, 0, 0, 0, 1); dispatcherTimer.Start(); system = new FMOD.System(); FMOD.RESULT result = Factory.System_Create(ref system); system.init(8, INITFLAGS.NORMAL, (IntPtr)null); channel = new Channel(system); channel.Initialize(0); channel.SetHighPass(1.0f); _isPlaying = false; }
public RESULT OnEndMusic(IntPtr channelraw, FMOD.CHANNEL_CALLBACKTYPE type, IntPtr commanddata1, IntPtr commanddata2) { if (EndMusic != null) EndMusic(currentMusicPath, new EventArgs()); musicChannel = null; return RESULT.OK; }
public void Stop() { if (musicChannel != null) { RESULT result = musicChannel.stop(); musicChannel = null; ErrCheck(result); } }
public WavEffect(FMOD.System system, string path, bool loop, float baseVol) { this.system = system; callback = new CHANNEL_CALLBACK(SyncCallback); baseVolume = baseVol; volume = 1; system.createSound(path, MODE.SOFTWARE | (loop ? MODE.LOOP_NORMAL : MODE.LOOP_OFF), ref sound); channel = new Channel(); playCount = 0; }
public void Dispose() { if(m_fadeTimer.Enabled) { m_fadeTimer.Enabled = false; } bool playing = false; if(m_channel != null) { m_channel.isPlaying(ref playing); if(playing) { m_channel.stop(); } m_channel = null; } if(m_sound != null) { m_sound.release(); m_sound = null; } GC.SuppressFinalize(this); }
public RESULT playDSP (DSP dsp, bool paused, out Channel channel) { channel = null; IntPtr channelraw; RESULT result = FMOD5_System_PlayDSP(rawPtr, dsp.getRaw(), paused, out channelraw); channel = new Channel(channelraw); return result; }
public RESULT getChannel(int index, ref Channel channel) { var result = RESULT.OK; var channelraw = new IntPtr(); Channel channelnew = null; try { result = FMOD_ChannelGroup_GetChannel(channelgroupraw, index, ref channelraw); } catch { result = RESULT.ERR_INVALID_PARAM; } if (result != RESULT.OK) { return result; } if (channel == null) { channelnew = new Channel(); channelnew.setRaw(channelraw); channel = channelnew; } else { channel.setRaw(channelraw); } return result; }
public RESULT getChannel(int channelid, out Channel channel) { channel = null; IntPtr raw; RESULT result = System.FMOD5_System_GetChannel(this.rawPtr, channelid, out raw); channel = new Channel(raw); return result; }
//This function is used to add a delay in the detection to playback ratio. //For example, if an obstacle is spawned to the music, it will be spawned immediately //upon the song detecting a beat, when oftentimes we want to line up that obstacle //with the point in the music it plays. So, the obstacle will spawn before the song gets //to the beat detected point. //Use milliseconds to express the amount of delay time you want between playback and detection. public void loadSongToDelay(int milliseconds) { delayedSong = true; songChannel1.setVolume(0); audio2 = new FMOD.Sound(); FMODErrorCheck(system.createStream(songString, FMOD.MODE.SOFTWARE, ref audio2)); songChannel2 = new FMOD.Channel(); FMODErrorCheck(system.playSound(FMOD.CHANNELINDEX.FREE, audio2, true, ref songChannel2)); songChannel2.setChannelGroup(channelMusic); timeToDelay = milliseconds; }
public RESULT playSound(Sound sound, ChannelGroup channelGroup, bool paused, out Channel channel) { channel = null; IntPtr channelGroup2 = (!(channelGroup != null)) ? IntPtr.Zero : channelGroup.getRaw(); IntPtr raw; RESULT result = System.FMOD5_System_PlaySound(this.rawPtr, sound.getRaw(), channelGroup2, paused, out raw); channel = new Channel(raw); return result; }
public RESULT playDSP (DSP dsp, ChannelGroup channelGroup, bool paused, out Channel channel) { channel = null; IntPtr channelGroupRaw = (channelGroup != null) ? channelGroup.getRaw() : IntPtr.Zero; IntPtr channelraw; RESULT result = FMOD_System_PlayDSP(rawPtr, dsp.getRaw(), channelGroupRaw, paused, out channelraw); channel = new Channel(channelraw); return result; }
internal void UnloadSongs() { _log.Info("Unloading SongManager..."); Stop(); _log.Debug("Setting song channel to NULL..."); _channel = null; _nowPlaying = null; _log.Debug("Clearing song list..."); _songs.Clear(); }
public RESULT getChannel (int index, out Channel channel) { channel = null; IntPtr channelraw; RESULT result = FMOD_ChannelGroup_GetChannel(getRaw(), index, out channelraw); channel = new Channel(channelraw); return result; }
private Channel(FMOD.Channel channel) : this() { FmodChannel = channel; }
public RESULT playSound(CHANNELINDEX channelid, Sound sound, bool paused, ref Channel channel) { RESULT result = RESULT.OK; IntPtr channelraw; Channel channelnew = null; if (channel != null) { channelraw = channel.getRaw(); } else { channelraw = new IntPtr(); } try { result = FMOD_System_PlaySound(systemraw, channelid, sound.getRaw(), (paused ? 1 : 0), ref channelraw); } catch { result = RESULT.ERR_INVALID_PARAM; } if (result != RESULT.OK) { return result; } if (channel == null) { channelnew = new Channel(); channelnew.setRaw(channelraw); channel = channelnew; } else { channel.setRaw(channelraw); } return result; }
// Use this for initialization void Start() { frequency = 800; amplitude = 1.0f; sampleGenerator = GenerateSineSample; sampleGenerator2 = GenerateTriangleSample; //referencja do komponentow FMOD - wysokiego poziomu (studio) i niskiego studioSystem = FMODUnity.RuntimeManager.StudioSystem; lowlevelSystem = FMODUnity.RuntimeManager.LowlevelSystem; //odniesienie do glownego kanalu - do niego bedziemy przesylac nasz dzwiek channel = new Channel(); channel1forInstrument = new Channel(); channel2forInstrument = new Channel(); channel3forSoundFile = new Channel(); FMODUnity.RuntimeManager.LowlevelSystem.getMasterChannelGroup(out channelGroup); FMODUnity.RuntimeManager.LowlevelSystem.getMasterChannelGroup(out channelGroupforInstrument); FMODUnity.RuntimeManager.LowlevelSystem.getMasterChannelGroup(out channelGroupforInstrument2); FMODUnity.RuntimeManager.LowlevelSystem.getMasterChannelGroup(out channelGroupforSoundFile); //inicjalizacja FFT (w FMODzie jako komponent DSP) i linerenderera do wyswietlania equalizera FMODUnity.RuntimeManager.LowlevelSystem.createDSPByType(FMOD.DSP_TYPE.FFT, out fft); fft.setParameterInt((int)FMOD.DSP_FFT.WINDOWTYPE, (int)FMOD.DSP_FFT_WINDOW.HANNING); fft.setParameterInt((int)FMOD.DSP_FFT.WINDOWSIZE, windowSize * 2); lineRendererFFT = gameObject.AddComponent <LineRenderer>(); lineRendererFFT.positionCount = windowSize; lineRendererFFT.startWidth = 0.1f; lineRendererFFT.endWidth = 0.1f; channelGroup.addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, fft); //channelGroupforInstrument.addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, fft); //channelGroupforInstrument2.addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, fft); channelGroupforSoundFile.addDSP(FMOD.CHANNELCONTROL_DSP_INDEX.HEAD, fft); lineRendererSamples = lineRendererHolder.AddComponent <LineRenderer>(); lineRendererSamples.positionCount = sampleRate / 100; lineRendererSamples.startWidth = 0.1f; lineRendererSamples.endWidth = 0.1f; //lowPassFilterGraphMarker = GameObject.CreatePrimitive(PrimitiveType.Cube); //lowPassFilterGraphMarker.transform.position = new Vector3(0, lineRendererSamples.transform.position.y, 0.0f); //lowPassFilterGraphMarker.transform.localScale = new Vector3(0.5f, 5.0f, 0.5f); //lowPassFilterGraphMarker.SetActive(false); //lowPassFilterGraphMarker.GetComponent<Renderer>().material.color = Color.red; //Debug - sprawdzamy czy dobrze udalo nam sie zlapac kanal dzwiekowy (nie mamy jeszcze //obslugi bledow FMOD_OK) uint version; lowlevelSystem.getVersion(out version); bool channelIsPlaying; channel.isPlaying(out channelIsPlaying); UnityEngine.Debug.Log(channelIsPlaying); uint bl; int numbuf; lowlevelSystem.getDSPBufferSize(out bl, out numbuf); UnityEngine.Debug.Log("DSP buffer size is: " + bl + ", " + numbuf); //Wczytujemy i odtwarzamy testowy plik do obiektu 'sound' //Przypisujemy nasz kanal do tej samej grupy co glowny kanal dzwieku FMOD.Sound sound; string nametest = ""; lowlevelSystem.createSound("Assets\\Sounds\\test2.mp3", FMOD.MODE.DEFAULT, out sound); sound.getName(out nametest, 20); UnityEngine.Debug.Log(nametest); InitSampleGeneration(); //debug // (sampleCreated) //{ lowlevelSystem.playSound(generatedSound, channelGroup, true, out channel); channel.setLoopCount(-1); channel.setMode(MODE.LOOP_NORMAL); channel.setPosition(0, TIMEUNIT.MS); channel.setPaused(true); //} //else //{ lowlevelSystem.playSound(sound, channelGroupforSoundFile, true, out channel3forSoundFile); channel3forSoundFile.setLoopCount(-1); channel3forSoundFile.setMode(MODE.LOOP_NORMAL); channel3forSoundFile.setPosition(0, TIMEUNIT.MS); channel3forSoundFile.setPaused(false); //} //lowPassFilterGraphMarker.SetActive(false); InitFilters(); filterApplier.InitFilterApplier(); instrument.InitFilterApplier(); }