Exemple #1
0
        private static void LoadLoadout(string path, ILogController log)
        {
            var ini = new FLDataFile(path, true);

            foreach (FLDataFile.Section sec in ini.Sections)
            {
                string sectionName = sec.SectionName.ToLowerInvariant();
                if (sectionName == "loadout")
                {
                    var  loadout = new Loadout();
                    uint hpid    = 34;
                    foreach (FLDataFile.Setting set in sec.Settings)
                    {
                        if (set.SettingName == "nickname")
                        {
                            loadout.Nickname  = set.Str(0);
                            loadout.LoadoutID = FLUtility.CreateID(loadout.Nickname);
                        }
                        else if (set.SettingName == "equip")
                        {
                            var item = new ShipItem {
                                arch = ArchetypeDB.Find(FLUtility.CreateID(set.Str(0)))
                            };
                            if (item.arch == null)
                            {
                                continue; // TODO: log
                            }
                            item.hpname = "";
                            if (set.NumValues() > 1)
                            {
                                item.hpname = set.Str(1);
                            }
                            item.health  = 1.0f;
                            item.mission = false;
                            item.mounted = true;
                            item.count   = 1;
                            item.hpid    = hpid++;
                            loadout.Items.Add(item);
                        }
                        else if (set.SettingName == "cargo")
                        {
                            var item = new ShipItem {
                                arch = ArchetypeDB.Find(FLUtility.CreateID(set.Str(0)))
                            };
                            if (item.arch == null)
                            {
                                continue; // TODO: log
                            }
                            item.hpname  = "";
                            item.health  = 1.0f;
                            item.mission = false;
                            item.mounted = false;
                            item.count   = set.UInt(1);
                            item.hpid    = hpid++;
                            loadout.Items.Add(item);
                        }
                    }
                    Loadouts[loadout.LoadoutID] = loadout;
                }
            }
        }
Exemple #2
0
            public override void HandleTimerEvent(double deltaSeconds)
            {
                if (runner.system == UniverseDB.FindSystem("li01"))
                {
                    //TODO: AI debug here
                    for (int i = 0; i < 1; i++)
                    {
                        var npc = new Ship.Ship(runner);
                        npc.AI   = new AI.DebugAI(npc);
                        npc.Arch = ArchetypeDB.Find(FLUtility.CreateID("dsy_csv"));
                        if (npc.Arch == null)
                        {
                            return;
                        }

                        npc.Position = new Vector(-30000 + i * 300, i * 100, -25000);
                        //npc.orientation = ;
                        npc.Rank    = 20;
                        npc.System  = runner.system;
                        npc.Health  = 1.0f;
                        npc.faction = UniverseDB.FindFaction("fc_wild");
                        Loadout loadout = UniverseDB.FindLoadout("fc_j_ge_csv_loadout01");
                        if (loadout != null)
                        {
                            uint hpid = 34;
                            foreach (ShipItem item in loadout.Items)
                            {
                                var new_item = new ShipItem();
                                new_item.arch    = item.arch;
                                new_item.count   = item.count;
                                new_item.health  = 1.0f;
                                new_item.hpid    = hpid++;
                                new_item.hpname  = item.hpname;
                                new_item.mounted = item.mounted;
                                npc.Items.Add(new_item.hpid, new_item);
                            }
                        }
                        npc.InitialiseEquipmentSimulation();
                        runner.CreateSimObject(npc);
                    }
                }
                //    int total = 0;
                //    if (runner.players.Count > 0)
                //    {
                //        if (delta_seconds > 1.5)
                //            runner.log.AddLog(LogType.FL_MSG, "bad delta " + delta_seconds);

                //        // wow, this'll really suck if there are lots of NPCs
                //        foreach (Zone z in runner.system.zones)
                //        {
                //            if (z.shape != null && z.density > 0)
                //            {
                //                while (z.interference < z.density) // borrow this
                //                {
                //                    Ship npc = new Ship(runner);
                //                    npc.position = z.shape.position;
                //                    npc.orientation = z.shape.orientation;
                //                    npc.rank = 20;
                //                    npc.arch = ArchetypeDB.Find(FLUtility.CreateID("dsy_csv"));
                //                    npc.system = runner.system;
                //                    npc.health = 1.0f;
                //                    runner.CreateSimObject(npc);

                //                    z.interference++;
                //                    total++;
                //                }
                //            }
                //        }

                //        int working_npcs = 0;
                //        foreach (SimObject o in runner.objects.Values)
                //        {
                //            if (o.health > 0)
                //            {
                //                working_npcs++;

                //                foreach (Player player in runner.players.Values)
                //                {
                //                    if (player.ship != o)
                //                    {
                //                        Vector position = player.ship.position;
                //                        position.x += rand.Next(100);
                //                        position.z += rand.Next(100);
                //                        o.SetUpdateObject(position, player.ship.orientation, 1.0f, 0);
                //                    }
                //                }
                //            }
                //        }

                //        runner.log.AddLog(LogType.GENERAL, "system={0} npcs={1} objects={2} running={3}",
                //            runner.system.nickname, total, runner.objects.Count, working_npcs));

                //    }

                //    ExpireAfter(1);
            }