Exemple #1
0
        public override bool HitTest(PointF point)
        {
            PointF[] rect = new PointF[4];

            rect[0] = new PointF(Pos.X, Pos.Y);
            rect[1] = new PointF(Pos.X, Pos.Y + Height);
            rect[2] = new PointF(Pos.X + Width, Pos.Y + Height);
            rect[3] = new PointF(Pos.X + Width, Pos.Y);

            return(CanvasMath.PointInPoly(rect, point));
        }
Exemple #2
0
        public override bool HitTest(PointF point)
        {
            PointF[] poly = new PointF[Points.Count];

            int idx = 0;

            foreach (PointF pathPoint in Points)
            {
                poly[idx++] = new PointF(pathPoint.X, pathPoint.Y);
            }

            return(CanvasMath.PointInPoly(poly, point));
        }
        public static bool PointOnLine(PointF start, PointF end, PointF point, float lineWidth)
        {
            PointF[] rect = new PointF[4];

            if (lineWidth <= 0)
            {
                return(false);
            }

            if (end.X < start.X)
            {
                PointF temp = start;
                start = end;
                end   = temp;
            }

            if (point.X < start.X || point.X > end.X)
            {
                return(false);
            }

            PointF ortho = new PointF(end.X - start.X, end.Y - start.Y);

            float len = (float)Math.Sqrt(Math.Pow(ortho.X, 2) +
                                         Math.Pow(ortho.Y, 2));

            len = Math.Max(1.0F, len);

            PointF rot        = CanvasMath.RotatePoint(ortho, -90);
            PointF normalized = new PointF(rot.X / len, rot.Y / len);
            PointF baseVect   = new PointF(normalized.X * (lineWidth / 2),
                                           normalized.Y * (lineWidth / 2));

            rect[0].X = baseVect.X + start.X;
            rect[0].Y = baseVect.Y + start.Y;
            rect[3].X = baseVect.X + end.X;
            rect[3].Y = baseVect.Y + end.Y;

            rot        = CanvasMath.RotatePoint(ortho, +90);
            normalized = new PointF(rot.X / len, rot.Y / len);
            baseVect   = new PointF(normalized.X * (lineWidth / 2),
                                    normalized.Y * (lineWidth / 2));

            rect[1].X = baseVect.X + start.X;
            rect[1].Y = baseVect.Y + start.Y;
            rect[2].X = baseVect.X + end.X;
            rect[2].Y = baseVect.Y + end.Y;

            return(CanvasMath.PointInPoly(rect, point));
        }
Exemple #4
0
        public override bool HitTest(PointF point)
        {
            PointF[] rect   = new PointF[4];
            float    radius = Width / 2;

            rect[0].X = Pos.X - radius;
            rect[0].Y = Pos.Y - radius;

            rect[1].X = Pos.X + radius;
            rect[1].Y = Pos.Y - radius;

            rect[2].X = Pos.X + radius;
            rect[2].Y = Pos.Y + radius;

            rect[3].X = Pos.X - radius;
            rect[3].Y = Pos.Y + radius;

            return(CanvasMath.PointInPoly(rect, point));
        }
        public override bool BoxTest(RectangleF rect)
        {
            if (Points.Count < 2)
            {
                return(false);
            }

            for (int i = 0; i < Points.Count; i++)
            {
                if (i == 0)
                {
                    continue;
                }

                if (CanvasMath.LineIntersectsRect(Points[i], Points[i - 1], rect))
                {
                    return(true);
                }
            }

            return(false);
        }
        public override bool HitTest(PointF point)
        {
            if (Points.Count < 2)
            {
                return(false);
            }

            for (int i = 0; i < Points.Count; i++)
            {
                if (i == 0)
                {
                    continue;
                }

                if (CanvasMath.PointOnLine(Points[i], Points[i - 1], point, Width))
                {
                    return(true);
                }
            }

            return(false);
        }
 public override bool BoxTest(RectangleF rect)
 {
     return(CanvasMath.LineIntersectsRect(Pos, PosEnd, rect));
 }
 public override bool HitTest(PointF point)
 {
     return(CanvasMath.PointOnLine(Pos, PosEnd, point, Width));
 }