Exemple #1
0
        void OpenPipe()
        {
            if (_pipe != null)
            {
                return;
            }

            timeStampList = new List <byte> ();

            var camera = GetComponent <Camera>();
            var width  = PupilSettings.Instance.recorder.resolutions [(int)PupilSettings.Instance.recorder.resolution] [0];
            var height = PupilSettings.Instance.recorder.resolutions [(int)PupilSettings.Instance.recorder.resolution] [1];

            // Apply the screen resolution settings.
            if (_setResolution)
            {
                _tempTarget          = RenderTexture.GetTemporary(width, height);
                camera.targetTexture = _tempTarget;
                _tempBlitter         = Blitter.CreateGameObject(camera);
            }
            else
            {
                width  = camera.pixelWidth;
                height = camera.pixelHeight;
            }

            // Open an output stream.

            var name = "Unity_" + PupilSettings.Instance.currentCamera.name;

            _pipe = new FFmpegPipe(name, width, height, _frameRate, PupilSettings.Instance.recorder.codec);

            // Change the application frame rate.
            if (Time.captureFramerate == 0)
            {
                Time.captureFramerate = _frameRate;
            }
            else if (Time.captureFramerate != _frameRate)
            {
                Debug.LogWarning(
                    "Frame rate mismatch; the application frame rate has been " +
                    "changed with a different value. Make sure using the same " +
                    "frame rate when capturing multiple cameras."
                    );
            }

            Debug.Log("Capture started (" + _pipe.Filename + ")");
        }
Exemple #2
0
        void OpenPipe()
        {
            if (_pipe != null)
            {
                return;
            }

            var camera = GetComponent <Camera>();
            var width  = _width;
            var height = _height;

            // Apply the screen resolution settings.
            if (_setResolution)
            {
                _tempTarget          = RenderTexture.GetTemporary(width, height, 24);
                camera.targetTexture = _tempTarget;
                _tempBlitter         = Blitter.CreateGameObject(camera);
            }
            else
            {
                width  = camera.pixelWidth;
                height = camera.pixelHeight;
            }

            if (_useCustomTexture)
            {
                width  = _renderTexture.width;
                height = _renderTexture.height;
            }
            // Open an output stream.
            _pipe = new FFmpegPipe(name, width, height, _frameRate, _preset);
            _activePipeCount++;

            // Change the application frame rate on the first pipe.
            if (_activePipeCount == 1)
            {
                if (_allowSlowDown)
                {
                    Time.captureFramerate = _frameRate;
                }
                else
                {
                    Application.targetFrameRate = _frameRate;
                }
            }

            Debug.Log("Capture started (" + _pipe.Filename + ")");
        }
Exemple #3
0
        void OpenPipe()
        {
            if (_pipe != null)
            {
                return;
            }

            var camera = GetComponent <Camera>();
            var width  = _width;
            var height = _height;

            // Apply the screen resolution settings.
            if (_setResolution)
            {
                _tempTarget          = RenderTexture.GetTemporary(width, height);
                camera.targetTexture = _tempTarget;
                _tempBlitter         = Blitter.CreateGameObject(camera);
            }
            else
            {
                width  = camera.pixelWidth;
                height = camera.pixelHeight;
            }

            // Open an output stream.
            _codec = FFmpegPipe.Codec.ProRes;
            _pipe  = new FFmpegPipe(_anim.clip.name.Replace(".motion3.json", string.Empty), width, height, _frameRate, _codec);
            _activePipeCount++;

            // Change the application frame rate on the first pipe.
            if (_activePipeCount == 1)
            {
                if (_allowSlowDown)
                {
                    Time.captureFramerate = _frameRate;
                }
                else
                {
                    Application.targetFrameRate = _frameRate;
                }
            }

            Debug.Log("Capture started (" + _pipe.Filename + ")");
        }
Exemple #4
0
        void OpenPipe()
        {
            if (_pipe != null)
            {
                return;
            }

            var camera = GetComponent <Camera>();
            var width  = _width;
            var height = _height;

            // Apply the screen resolution settings.
            if (_setResolution)
            {
                _tempTarget          = RenderTexture.GetTemporary(width, height);
                camera.targetTexture = _tempTarget;
                _tempBlitter         = Blitter.CreateGameObject(camera);
            }
            else
            {
                width  = camera.pixelWidth;
                height = camera.pixelHeight;
            }

            // Open an output stream.
            _pipe = new FFmpegPipe(Recorder.FilePath, width, height, _frameRate, _codec);

            // Change the application frame rate.
            if (Time.captureFramerate == 0)
            {
                Time.captureFramerate = _frameRate;
            }
            else if (Time.captureFramerate != _frameRate)
            {
                Debug.LogWarning(
                    "Frame rate mismatch; the application frame rate has been " +
                    "changed with a different value. Make sure using the same " +
                    "frame rate when capturing multiple cameras."
                    );
            }

            Debug.Log("Capture started (" + _pipe.Filename + ")");
        }