public static async void Run() { var discordManager = new Discord(DefaultPresence, ClientID); var game = new Nhaama.FFXIV.Game(_ffxivProcess); Console.WriteLine(game.Process.GetSerializer().SerializeObject(game.Definitions, Formatting.Indented)); discordManager.SetPresence(DefaultPresence); while (true) { if (!DoesFfxivProcessExist()) { discordManager.Deinitialize(); Environment.Exit(0); return; } game.Update(); if (game.ActorTable == null) { discordManager.SetPresence(DefaultPresence); continue; } if (game.ActorTable.Length > 0) { var player = game.ActorTable[0]; if (player.ActorID == 0) { discordManager.SetPresence(DefaultPresence); continue; } var territoryType = game.TerritoryType; var loadingImageKey = await XivApi.GetLoadingImageKeyForTerritoryType(territoryType); var largeImageKey = $"li_{loadingImageKey}"; var fcName = player.CompanyTag; if (fcName != string.Empty) { _lastFc = fcName; fcName = $" <{fcName}>"; } else if (_lastFc != string.Empty) { fcName = $" <{_lastFc}>"; } var worldName = await XivApi.GetNameForWorld(player.World); if (player.World != player.HomeWorld) { worldName = $"{worldName} (🏠{await XivApi.GetNameForWorld(player.HomeWorld)})"; } discordManager.SetPresence(new RichPresence { Details = $"{player.Name}{fcName}", State = worldName, Assets = new Assets { LargeImageKey = largeImageKey, LargeImageText = await XivApi.GetPlaceNameForTerritoryType(territoryType), SmallImageKey = $"class_{player.Job}", SmallImageText = await XivApi.GetJobName(player.Job) + " Lv." + player.Level } }); } Thread.Sleep(1000); } }
public static async void Run() { Thread.CurrentThread.Priority = ThreadPriority.Lowest; var discordManager = new Discord(DefaultPresence, ClientID); var game = new Nhaama.FFXIV.Game(_ffxivProcess); var ignores = LoadIgnoreList(); Console.WriteLine(game.Process.GetSerializer().SerializeObject(game.Definitions, Formatting.Indented)); discordManager.SetPresence(DefaultPresence); while (true) { if (!DoesFfxivProcessExist()) { discordManager.Deinitialize(); Environment.Exit(0); } game.Update(); if (game.ActorTable == null) { discordManager.SetPresence(DefaultPresence); Thread.Sleep(5000); continue; } if (game.ActorTable.Length > 0) { var player = game.ActorTable[0]; if (player.ActorID == 0) { discordManager.SetPresence(DefaultPresence); Thread.Sleep(5000); continue; } var territoryType = game.TerritoryType; var placename = await XivApi.GetPlaceNameZoneForTerritoryType(territoryType); if (placename == "default" || placename == "Norvrandt") { placename = await XivApi.GetPlaceNameForTerritoryType(territoryType); } var zoneAsset = "zone_" + Regex.Replace(placename.ToLower(), "[^A-Za-z0-9]", ""); var fcName = player.CompanyTag; if (fcName != string.Empty) { _lastFc = fcName; fcName = $" <{fcName}>"; } else if (_lastFc != string.Empty) { fcName = $" <{_lastFc}>"; } var worldName = await XivApi.GetNameForWorld(player.World); if (player.World != player.HomeWorld) { worldName = $"{worldName} (🏠{await XivApi.GetNameForWorld(player.HomeWorld)})"; } discordManager.SetPresence(new RichPresence { Details = isIgnore(player.Name) ? "** SECRET **" : $"{player.Name}{fcName}", State = worldName, Assets = new Assets { LargeImageKey = zoneAsset, LargeImageText = await XivApi.GetPlaceNameForTerritoryType(territoryType), SmallImageKey = $"class_{player.Job}", SmallImageText = await XivApi.GetJobName(player.Job) + " Lv." + player.Level } }); } Thread.Sleep(1000); } bool isIgnore(string name) { if (ignores == null || ignores.Length < 1) { return(false); } return(ignores.Any(x => string.Equals(x, name, StringComparison.OrdinalIgnoreCase))); } }
public static async void Run() { var procList = Process.GetProcessesByName("ffxiv_dx11"); if (procList.Length == 0) { Console.WriteLine("An error occurred opening the FFXIV process: Not found.\nPress any key to continue..."); Console.ReadKey(); Environment.Exit(0); } var discordManager = new Discord(DefaultPresence, ClientID); var game = new Nhaama.FFXIV.Game(procList[0]); Console.WriteLine(game.Process.GetSerializer().SerializeObject(game.Definitions, Formatting.Indented)); discordManager.SetPresence(DefaultPresence); while (true) { if (!DoesFfxivProcessExist()) { discordManager.Deinitialize(); Environment.Exit(0); } game.Update(); if (game.ActorTable == null) { discordManager.SetPresence(DefaultPresence); continue; } if (game.ActorTable.Length > 0) { var player = game.ActorTable[0]; if (player.ActorID == 0) { discordManager.SetPresence(DefaultPresence); continue; } var territoryType = game.TerritoryType; var placename = await XivApi.GetPlaceNameZoneForTerritoryType(territoryType); var zoneAsset = "zone_" + Regex.Replace(placename.ToLower(), "[^A-Za-z0-9]", ""); var fcName = player.CompanyTag; if (fcName != string.Empty) { fcName = $" <{fcName}>"; } discordManager.SetPresence(new RichPresence { Details = $"{player.Name}{fcName}", State = await XivApi.GetNameForWorld(player.World), Assets = new Assets { LargeImageKey = zoneAsset, LargeImageText = await XivApi.GetPlaceNameForTerritoryType(territoryType), SmallImageKey = $"class_{player.Job}", SmallImageText = await XivApi.GetJobName(player.Job) + " Lv." + player.Level } }); } Thread.Sleep(1000); } }
public static async void Run() { var memory = new Mem(); if (!memory.OpenProcess("ffxiv_dx11")) { Console.WriteLine("An error occurred opening the FFXIV process.\nPress any key to continue..."); Console.ReadKey(); Environment.Exit(0); } var discordManager = new Discord(); var memoryManager = new MemoryManager(memory); discordManager.SetDefaultPresence(); while (true) { discordManager.Update(); var table = memoryManager.GetActorTable(); if (table.Length > 0) { var player = table[0]; var territoryType = memoryManager.GetTerritoryType(); var placename = await XivApi.GetPlaceNameZoneForTerritoryType(territoryType); var zoneAsset = "zone_" + Regex.Replace(placename.ToLower(), "[^A-Za-z0-9]", ""); var fcName = player.CompanyTag.Substring(0, player.CompanyTag.IndexOf("\0")); if (fcName != string.Empty) { fcName = $" <{fcName}>"; } discordManager.SetPresence(new RichPresence { Details = $"{player.Name.Substring(0, player.Name.IndexOf("\0"))}{fcName}", //State = await XivApi.GetNameForWorld(player.World), Assets = new Assets { LargeImageKey = zoneAsset, LargeImageText = await XivApi.GetPlaceNameForTerritoryType(territoryType), SmallImageKey = $"class_{player.Job}", SmallImageText = await XivApi.GetJobName(player.Job) + " Lv." + player.Level } }); } else { discordManager.SetDefaultPresence(); } Thread.Sleep(1000); if (!DoesFfxivProcessExist()) { discordManager.Deinitialize(); Environment.Exit(0); } } }