private IEnumerable<Rank> ParseRanks(IEnumerable<XElement> nodes)
        {
            var ranks = new List<Rank>();

            foreach (var node in nodes)
            {

                int difficulty = int.Parse(node.Attribute("difficulty").Value);
                var huntNodes = node.Elements("Hunt");
                var rank = new Rank(huntNodes);
                rank.Difficulty = difficulty;
                rank.Reward = node.Attribute("reward").Value;
                ranks.Add(rank);
            }

            return ranks;
        }
        /// <summary>
        /// Populates the page with content passed during navigation.  Any saved state is also
        /// provided when recreating a page from a prior session.
        /// </summary>
        /// <param name="navigationParameter">The parameter value passed to
        /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested.
        /// </param>
        /// <param name="pageState">A dictionary of state preserved by this page during an earlier
        /// session.  This will be null the first time a page is visited.</param>
        protected override void LoadState(Object navigationParameter, Dictionary<String, Object> pageState)
        {
            _rank = navigationParameter as Rank;
            var huntItems = _rank.Hunts.OrderBy(x => x.Level)
                .Select(x => new HuntViewModel
                {
                    Title = x.Title,
                    Subtitle = x.Reward,
                    Description = x.Tasks.Count() == 1 ? "1 monster" : x.Tasks.Count() + " monsters",
                    Image = string.Empty,
                    Monsters = x.Tasks.Select(task => new MonsterViewModel
                        {
                            Image = string.Empty,
                            Name = task.Monster,
                            Quantity = task.Quantity,
                            Task = task
                        })
                });

            // TODO: Assign a bindable group to this.DefaultViewModel["Group"]
            this.DefaultViewModel["Group"] = new {Title = "Hunts"};
            // TODO: Assign a collection of bindable items to this.DefaultViewModel["Items"]
            this.DefaultViewModel["Items"] = huntItems;

            if (pageState == null)
            {
                // When this is a new page, select the first item automatically unless logical page
                // navigation is being used (see the logical page navigation #region below.)
                if (!this.UsingLogicalPageNavigation() && this.itemsViewSource.View != null)
                {
                    this.itemsViewSource.View.MoveCurrentToFirst();
                }
            }
            else
            {
                // Restore the previously saved state associated with this page
                if (pageState.ContainsKey("SelectedItem") && this.itemsViewSource.View != null)
                {
                    // TODO: Invoke this.itemsViewSource.View.MoveCurrentTo() with the selected
                    //       item as specified by the value of pageState["SelectedItem"]
                    HuntViewModel targetItem = pageState["SelectedItem"] as HuntViewModel;
                    int index = huntItems.TakeWhile(hunt => hunt.Title != targetItem.Title).Count();
                    this.itemsViewSource.View.MoveCurrentToPosition(index);
                }
            }
        }