public void UpdateView( AllSkillSets skills )
 {
     if( ourContext != FFTPatch.Context )
     {
         ourContext = FFTPatch.Context;
         cbSkillSet = null;
     }
     skillSetListBox.SelectedIndexChanged -= skillSetListBox_SelectedIndexChanged;
     skillSetListBox.DataSource = skills.SkillSets;
     skillSetListBox.SelectedIndexChanged += skillSetListBox_SelectedIndexChanged;
     skillSetListBox.SelectedIndex = 0;
     skillSetEditor.SkillSet = skillSetListBox.SelectedItem as SkillSet;
 }
Exemple #2
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        static SkillSet()
        {
            PSPSkills      = new SkillSet[0xE3];
            pspEventSkills = new SortedDictionary <byte, SkillSet>();

            PSPNames = PatcherLib.Utilities.Utilities.GetStringsFromNumberedXmlNodes(
                PSPResources.SkillSets,
                "/SkillSets/SkillSet[@byte='{0:X2}']/@name",
                0xE3);
            PSXNames = PatcherLib.Utilities.Utilities.GetStringsFromNumberedXmlNodes(
                PSXResources.SkillSets,
                "/SkillSets/SkillSet[@byte='{0:X2}']/@name",
                0xE0);
            for (int i = 0; i < 0xE3; i++)
            {
                string n = PSPNames[i];
                PSPSkills[i] = new SkillSet(n, (byte)(i & 0xFF));
                pspEventSkills.Add((byte)i, PSPSkills[i]);
            }

            SkillSet random = new SkillSet("<Random>", 0xFE);
            SkillSet equal  = new SkillSet("<Job's>", 0xFF);

            pspEventSkills.Add(0xFE, random);
            pspEventSkills.Add(0xFF, equal);

            PSXSkills      = new SkillSet[0xE0];
            psxEventSkills = new SortedDictionary <byte, SkillSet>();
            for (int i = 0; i < 0xE0; i++)
            {
                string n = PSXNames[i];
                PSXSkills[i] = new SkillSet(n, (byte)(i & 0xFF));
                psxEventSkills.Add((byte)i, PSXSkills[i]);
            }
            psxEventSkills.Add(0xFE, random);
            psxEventSkills.Add(0xFF, equal);
        }
 private void CloneClick( object sender, EventArgs args )
 {
     cbSkillSet = skillSetListBox.SelectedItem as SkillSet;
 }
Exemple #4
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 public void CopyTo(SkillSet destination)
 {
     Copy(this, destination);
 }
Exemple #5
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 public SkillSet(byte value, IList <byte> bytes, SkillSet defaults)
     : this(value, bytes)
 {
     Default = defaults;
 }
Exemple #6
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 public void CopyTo( SkillSet destination )
 {
     Copy( this, destination );
 }
Exemple #7
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 public static void Copy( SkillSet source, SkillSet destination )
 {
     for( int i = 0; i < 16; i++ )
     {
         destination.Actions[i] = source.Actions[i];
     }
     for( int i = 0; i < 6; i++ )
     {
         destination.TheRest[i] = source.TheRest[i];
     }
 }
Exemple #8
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 public SkillSet( byte value, IList<byte> bytes, SkillSet defaults )
     : this( value, bytes )
 {
     Default = defaults;
 }
Exemple #9
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        static SkillSet()
        {
            PSPSkills = new SkillSet[0xE3];
            pspEventSkills = new SortedDictionary<byte, SkillSet>();

            PSPNames = PatcherLib.Utilities.Utilities.GetStringsFromNumberedXmlNodes(
                PSPResources.SkillSets,
                "/SkillSets/SkillSet[@byte='{0:X2}']/@name",
                0xE3 );
            PSXNames = PatcherLib.Utilities.Utilities.GetStringsFromNumberedXmlNodes(
                PSXResources.SkillSets,
                "/SkillSets/SkillSet[@byte='{0:X2}']/@name",
                0xE0 );
            for( int i = 0; i < 0xE3; i++ )
            {
                string n = PSPNames[i];
                PSPSkills[i] = new SkillSet( n, (byte)(i & 0xFF) );
                pspEventSkills.Add( (byte)i, PSPSkills[i] );
            }

            SkillSet random = new SkillSet( "<Random>", 0xFE );
            SkillSet equal = new SkillSet( "<Job's>", 0xFF );
            pspEventSkills.Add( 0xFE, random );
            pspEventSkills.Add( 0xFF, equal );

            PSXSkills = new SkillSet[0xE0];
            psxEventSkills = new SortedDictionary<byte, SkillSet>();
            for( int i = 0; i < 0xE0; i++ )
            {
                string n = PSXNames[i];
                PSXSkills[i] = new SkillSet( n, (byte)(i & 0xFF) );
                psxEventSkills.Add( (byte)i, PSXSkills[i] );
            }
            psxEventSkills.Add( 0xFE, random );
            psxEventSkills.Add( 0xFF, equal );
        }