ColorToTintMatrix() public static méthode

public static ColorToTintMatrix ( int r, int g, int b, int a ) : float[][]
r int
g int
b int
a int
Résultat float[][]
Exemple #1
0
 protected override BitmapHolder Transform(BitmapHolder bitmapSource, string path, ImageSource source, bool isPlaceholder, string key)
 {
     if (EnableSolidColor)
     {
         ToReplacedColor(bitmapSource, R, G, B, A);
         return(bitmapSource);
     }
     base.RGBAWMatrix = FFColorMatrix.ColorToTintMatrix(R, G, B, A);
     return(base.Transform(bitmapSource, path, source, isPlaceholder, key));
 }
Exemple #2
0
        protected override NSImage Transform(NSImage sourceBitmap, string path, Work.ImageSource source, bool isPlaceholder, string key)
        {
            if (EnableSolidColor)
            {
                return(Helpers.MainThreadDispatcher.PostForResult <NSImage>(() => ToSolidColor(sourceBitmap, R, G, B, A)));
            }

            RGBAWMatrix = FFColorMatrix.ColorToTintMatrix(R, G, B, A);

            return(base.Transform(sourceBitmap, path, source, isPlaceholder, key));
        }
Exemple #3
0
        protected override Bitmap Transform(Bitmap source)
        {
            if (EnableSolidColor)
            {
                return(ToSolidColor(source, R, G, B, A));
            }

            RGBAWMatrix = FFColorMatrix.ColorToTintMatrix(R, G, B, A);

            return(base.Transform(source));
        }
Exemple #4
0
        protected override UIImage Transform(UIImage sourceBitmap, string path, Work.ImageSource source, bool isPlaceholder, string key)
        {
            if (EnableSolidColor)
            {
                return(ToSolidColor(sourceBitmap, R, G, B, A));
            }

            RGBAWMatrix = FFColorMatrix.ColorToTintMatrix(R, G, B, A);

            return(base.Transform(sourceBitmap, path, source, isPlaceholder, key));
        }
        protected override BitmapHolder Transform(BitmapHolder source)
        {
            if (EnableSolidColor)
            {
                ToReplacedColor(source, R, G, B, A);
                return(source);
            }

            RGBAWMatrix = FFColorMatrix.ColorToTintMatrix(R, G, B, A);

            return(base.Transform(source));
        }
        protected override BitmapHolder Transform(BitmapHolder source)
        {
            RGBAWMatrix = FFColorMatrix.ColorToTintMatrix(R, G, B, A);

            return(base.Transform(source));
        }
        protected override UIKit.UIImage Transform(UIKit.UIImage source)
        {
            RGBAWMatrix = FFColorMatrix.ColorToTintMatrix(R, G, B, A);

            return(base.Transform(source));
        }