private static void DrawLGSGChooseBlocks() { Rectangle dst = new Rectangle { X = (int)(vp_per.X * 0.171875f), Y = (int)(vp_per.Y * 0.266666666666667f), Width = (int)(vp_per.X * 0.65625f), Height = (int)(vp_per.Y * 0.6625f), }; if (OffScreenBuffer != null && !OffScreenBuffer.IsDisposed) { Memory.graphics.GraphicsDevice.SetRenderTarget(OffScreenBuffer); // Matrix osbMatrix = Matrix.CreateScale(new Vector3()) Memory.SpriteBatchStartAlpha(); for (int bloc = 0; bloc < 3; bloc++) { int block = bloc + 3 * (Blockpage); Saves.Data d = Saves.FileList?[SlotLoc, block]; Tuple <Rectangle, Point> b = DrawBlock(block, d); //cords returned by drawblock assume being in the offscreen buffer. //Which is the size of the 3 blocks. So we need to offset //everything by the draw location. Rectangle r = b.Item1; r.Offset(dst.Location); Point p = b.Item2; p.Offset(dst.Location); BlockLocs[bloc] = new Tuple <Rectangle, Point, Rectangle>(r, p, new Rectangle()); } Memory.SpriteBatchEnd(); Memory.graphics.GraphicsDevice.SetRenderTarget(null); } }
private static Tuple <Rectangle, Point> DrawBlock(int block, Saves.Data d) { block++; Rectangle dst = new Rectangle { X = 0, Y = (OffScreenBuffer.Height / 3 * ((block - 1) % 3)), Width = (OffScreenBuffer.Width), Height = OffScreenBuffer.Height / 3, }; Vector2 offset = dst.Location.ToVector2(); DrawBox(dst); Vector2 blocknumpos = new Vector2 { X = (OffScreenBuffer.Width * 0.00952381f), Y = 0, } +offset; Vector2 blocknumsize = new Vector2(OffScreenBuffer.Height * 0.00628930817610063f); Memory.Icons.Draw(block, Icons.NumType.Num_8x16_0, 2, "D2", blocknumpos, blocknumsize, fade); // 2,2 looks close Rectangle faceRect = new Rectangle { X = (int)(OffScreenBuffer.Width * 0.0654761904761905f), Y = (int)(OffScreenBuffer.Height * 0.0157232704402516f), Width = (int)(OffScreenBuffer.Width * 0.113095238095238f), Height = (int)(OffScreenBuffer.Height * 0.30188679245283f), }; faceRect.Offset(offset); sbyte mainchar = -1; for (byte face = 0; d != null && d.Party != null && face < d.Party.Length; face++) { if (face != 0) { faceRect.Offset(faceRect.Width, 0); } if (d.Party[face] != Saves.Characters.Blank) { Memory.Faces.Draw(d.Party[face], faceRect, Vector2.UnitY, fade); Memory.Icons.Draw(Icons.ID.MenuBorder, 2, faceRect, new Vector2(1f), fade); if (mainchar == -1) { mainchar = (sbyte)face; } } } if (mainchar > -1 && d != null && d.Party != null && d.Party[mainchar] != Saves.Characters.Blank) { Vector2 detailsLoc = new Vector2 { X = (int)(OffScreenBuffer.Width * 0.408333333333333f), Y = (int)(OffScreenBuffer.Height * 0.0251572327044026f), } +offset; FF8String name = Memory.Strings.GetName(d.Party[mainchar], d); FF8String lv_ = new FF8String($"LV. {d.firstcharacterslevel}"); TextScale = new Vector2(OffScreenBuffer.Width * 0.0030303030297619f, OffScreenBuffer.Height * 0.00636792452830189f); Memory.font.RenderBasicText(name, detailsLoc, TextScale, Fade: fade); int playy = (int)detailsLoc.Y; detailsLoc.Y += (int)(OffScreenBuffer.Height * 0.0817610062893082f); Rectangle disc = Memory.font.RenderBasicText(lv_, detailsLoc, TextScale, Fade: fade); disc.Offset(0, (int)(OffScreenBuffer.Height * 0.0125786163522013f)); disc.X = (int)(OffScreenBuffer.Width * 0.583333333333333f); Vector2 DiscScale = new Vector2(OffScreenBuffer.Height * 0.0060987230787661f); Memory.Icons.Draw(Icons.ID.DISC, 2, disc, DiscScale, fade); Vector2 CurrDiscLoc = new Vector2(disc.X + (0.119047619047619f * OffScreenBuffer.Width), disc.Y); Memory.Icons.Draw((int)d.CurrentDisk + 1, 0, 2, "D1", CurrDiscLoc, DiscScale, fade); float X1 = OffScreenBuffer.Width * 0.952380952380952f; float X2 = OffScreenBuffer.Width * -0.0238095238095238f; float X3 = OffScreenBuffer.Width * -0.0952380952380952f; disc.Location = new Vector2 { X = X1, Y = disc.Y }.ToPoint(); Memory.Icons.Draw(Icons.ID.G, 2, disc, DiscScale, fade); double digits = (d.AmountofGil == 0?1:Math.Floor(Math.Log10(d.AmountofGil) + 2)); disc.Offset(new Vector2 { X = (float)(digits * X2) }); Memory.Icons.Draw((int)d.AmountofGil, 0, 2, "D1", disc.Location.ToVector2(), DiscScale, fade); disc.Location = new Vector2 { X = X1, Y = playy }.ToPoint(); disc.Offset(new Vector2 { X = X2 }); Memory.Icons.Draw(d.Timeplayed.Minutes, 0, 2, "D2", disc.Location.ToVector2(), DiscScale, fade); if ((int)d.Timeplayed.TotalHours > 0) { disc.Offset(new Vector2 { X = 1 * X2 }); Memory.Icons.Draw(Icons.ID.Colon, 13, disc, DiscScale, fade); disc.Offset(new Vector2 { X = (float)Math.Floor(Math.Log10((int)d.Timeplayed.TotalHours) + 1) * X2 }); Memory.Icons.Draw((int)d.Timeplayed.TotalHours, 0, 2, "D1", disc.Location.ToVector2(), DiscScale, fade); } disc.Offset(new Vector2 { X = X3 + X2 }); Memory.Icons.Draw(Icons.ID.PLAY, 13, disc, DiscScale, fade); Rectangle locbox = new Rectangle { X = faceRect.Width + faceRect.X, Y = (int)(OffScreenBuffer.Height * 0.19496855345912f), Width = OffScreenBuffer.Width - faceRect.Width - faceRect.X, Height = (int)(OffScreenBuffer.Height * 0.138364779874214f), }; locbox.Offset(offset); DrawBox(locbox); FF8String loc = Memory.Strings.Read(Strings.FileID.AREAMES, 0, d.LocationID).ReplaceRegion(); locbox.Offset(0.0297619047619048f * OffScreenBuffer.Width, 0.0440251572327044f * OffScreenBuffer.Height); Memory.font.RenderBasicText(loc, locbox.Location, TextScale, Fade: fade); } dst.X = (int)(vp_per.X * 0f); dst.Y = (int)(vp_per.Y * 0.220833333333333f * ((block - 1) % 3)); dst.Width = (int)(vp_per.X * 0.65625f); dst.Height = (int)(vp_per.Y * 0.220833333333333f); return(new Tuple <Rectangle, Point>(dst, (dst.Location.ToVector2() + new Vector2(25f, dst.Height / 2)).ToPoint())); }