public static Dictionary <DataStoreIDCrystarium, string> GetDisplayNames(DataStoreWDB <DataStoreCrystarium, DataStoreIDCrystarium> crystarium) { Dictionary <DataStoreIDCrystarium, string> names = new Dictionary <DataStoreIDCrystarium, string>(); List <DataStoreIDCrystarium> ids = crystarium.IdList.Skip(4).ToList(); ids.Sort((a, b) => a.CompareTo(b)); int val = 0, node = 0; for (int i = 0; i < crystarium.DataList.Count; i++) { val++; if (i == 0 || ids[i].Node != ids[i - 1].Node) { node++; } if (i > 0) { if (ids[i].Stage > ids[i - 1].Stage || ids[i].Prefix != ids[i - 1].Prefix) { val = 1; node = 1; } } string dispName = $"{node}"; if (ids[i].SubNode > 0) { int highestSub = ids.Where(id => id.Prefix == ids[i].Prefix && id.Stage == ids[i].Stage && id.Node == ids[i].Node).Select(id => id.SubNode).Max(); int highestSubSub = ids.Where(id => id.Prefix == ids[i].Prefix && id.Stage == ids[i].Stage && id.Node == ids[i].Node).Select(id => id.SubSubNode).Max(); if (highestSub > 1 || highestSubSub <= 1) { dispName += $"-{ids[i].SubNode}"; } if (highestSubSub > 1) { dispName += $"-{ids[i].SubSubNode}"; } } names.Add(ids[i], dispName); } return(names); }
public List <Ability> GetAbilitiesAvailable(int stage, DataStoreWDB <DataStoreCrystarium, DataStoreIDCrystarium> crystarium, bool leader, bool skytank) { if (stage == 0) { List <Ability> list = new List <Ability>(); list.Add(Abilities.Attack); if (Character == Character.Snow) { list.Add(Abilities.HandGrenade); } return(list); } return(crystarium.DataList.Where(c => c.Stage <= stage && RolesAvailable.Contains(c.Role) && c.Type == CrystariumType.Ability).Select(c => Abilities.GetAbility(Character.ToString().ToLower(), c)) .Where(a => RolesAvailable.Contains(a.Role) && a.Starting).Select(a => { if (skytank) { if (a == Abilities.Attack && Character != Character.Lightning) { return Abilities.Ruin; } if (a == Abilities.Flamestrike) { return Abilities.Fire; } if (a == Abilities.Aquastrike) { return Abilities.Water; } if (a == Abilities.Froststrike) { return Abilities.Blizzard; } if (a == Abilities.Sparkstrike) { return Abilities.Thunder; } } return a; }).ToList()); }